private void ClearLogs() { for (int i = DebugCmdContent.transform.childCount - 1; i >= 0; i--) { Destroy(DebugCmdContent.transform.GetChild(i).gameObject); } currentLogY = 0; currentLogX = 0; DebugCmdContent.sizeDelta = new Vector2(100, 30); GameLogger.ClearAllLogs(); UpdateLogCount(); }