public void DoCreateGameSession() { int a = WorldDropDown.value; string worldName = WorldDropDown.options[a].text; int maxPlayers = int.Parse(CreateGameSessionMaxPlayers.text); myGameLiftClient.DoCreateGameSession(maxPlayers, worldName); }
public void DoCreateGameSession() { int maxPlayers = int.Parse(CreateGameSessionMaxPlayers.text); myGameLiftClient.DoCreateGameSession(maxPlayers); }