public override void BeginState() { base.BeginState(); GameLib.SimpleDamageProcess(transform, _manager.Stat.AttackRange, "Player", _manager.Stat); Debug.Log("Damage"); }
private void OnTriggerEnter(Collider other) { if (other.transform.tag == "Stage") { Debug.Log("Tagging : " + other.gameObject.name.ToString()); StartCoroutine(EffectPlayAndReturn(effect2)); } if (other.transform.tag == "Wall") { Debug.Log("Tagging : " + other.gameObject.name.ToString()); StartCoroutine(EffectPlayAndReturn(effect1)); } if (other.transform.tag == "Player") { float damage = RirisFSMManager.Stat.damageCoefiiecient[0] * 0.01f * (RirisFSMManager.Stat.Str + RirisFSMManager.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 0.01f, "Player", RirisFSMManager.Stat, damage * damageType); Invoke("AttackSupport", 0.5f); dameged = true; Debug.Log("Tagging : " + other.gameObject.name.ToString()); StartCoroutine(EffectPlayAndReturn(effect1)); } }
private void OnTriggerEnter(Collider other) { if (_Dameged) { return; } if (other.transform.tag == "Player") { if (_Type == MacBulletType.Normal) { float damage = mac.Stat.damageCoefiiecient[0] * 0.01f * (mac.Stat.Str + mac.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 0.01f, "Player", mac.Stat, damage); Invoke("AttackSupport", 0.5f); _Dameged = true; var sound = mac.sound.monsterSFX; sound.PlayMonsterSFX(this.gameObject, sound.macSmallBallHit); if (!_Destroy) { _MoveEffect.SetActive(false); _DestroyEffect.SetActive(true); PlayEffect(_DestroyEffectParticles); _Destroy = true; } } if (_Type == MacBulletType.Skill) { float damage = mac.Stat.damageCoefiiecient[1] * 0.01f * (mac.Stat.Str + mac.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 0.01f, "Player", mac.Stat, damage); Invoke("AttackSupport", 0.5f); _Dameged = true; } } if (other.transform.tag == "DreamPillar") { _Dameged = true; if (!_Destroy) { _MoveEffect.SetActive(false); _DestroyEffect.SetActive(true); PlayEffect(_DestroyEffectParticles); _Destroy = true; } } }
public void AttackCheck() { var hitTarget = GameLib.SimpleDamageProcess(transform, _manager.Stat.AttackRange, "Monster", _manager.Stat); if (hitTarget != null) { _manager._lastAttack = hitTarget; } }
//캐릭터주변블러 = 맞았을때? 공격할때? 스킬쓸떄? 연구해야징 private void OnTriggerEnter(Collider other) { if (_Dameged) { return; } if (redHat.CurrentState == RedHatState.ATTACK) { if (other.transform.tag == "Player") { float damage = redHat.Stat.damageCoefiiecient[0] * 0.01f * (redHat.Stat.Str + redHat.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; Debug.Log(damage); var hitTarget = GameLib.SimpleDamageProcess( this.transform, 1f, "Player", redHat.Stat, MonsterType.RedHat, damage); Transform effectTransform = MonsterEffects.Instance.redHatAttackEffect. ItemSetActive(PlayerFSMManager.Instance.Anim.transform, "Effect"); var sound = redHat.sound.monsterSFX; sound.PlayMonsterSFX(hitTarget.gameObject, sound.redhatAttackHit); effectTransform.rotation = redHat.transform.rotation; Invoke("AttackSupport", 0.5f); _Dameged = true; } } else if (redHat.CurrentState == RedHatState.DASH) { if (other.transform.tag == "Player") { float damage = redHat.Stat.damageCoefiiecient[1] * 0.01f * (redHat.Stat.Str + redHat.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 1f, "Player", redHat.Stat, damage); Transform effectTransform = MonsterEffects.Instance.redHatSkillEffect1. ItemSetActive(PlayerFSMManager.Instance.Anim.transform, "Effect"); var sound = redHat.sound.monsterSFX; sound.PlayMonsterSFX(hitTarget.gameObject, sound.redhatDashHit); Invoke("AttackSupport", 0.5f); _Dameged = true; } } }
//캐릭터주변블러 = 맞았을때? 공격할때? 스킬쓸떄? 연구해야징 private void OnTriggerEnter(Collider other) { if (_Dameged) { return; } if (Tiber.CurrentState == TiberState.ATTACK2) { if (other.transform.tag == "Player") { float damage = Tiber.Stat.damageCoefiiecient[0] * 0.01f * (Tiber.Stat.Str + Tiber.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 0.01f, "Player", Tiber.Stat, damage); Invoke("AttackSupport", 0.5f); _Dameged = true; if (!PlayerFSMManager.Instance.isDead) { PlayerFSMManager.Instance.SetState(PlayerState.HIT2); } } } if (Tiber.CurrentState == TiberState.ATTACK3) { if (other.transform.tag == "Player") { float damage = Tiber.Stat.damageCoefiiecient[1] * 0.01f * (Tiber.Stat.Str + Tiber.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; var hitTarget = GameLib.SimpleDamageProcess(this.transform, 0.01f, "Player", Tiber.Stat, damage); Invoke("AttackSupport", 0.5f); var sound = Tiber.sound.monsterSFX; sound.PlayMonsterSFX(PlayerFSMManager.Instance.gameObject, sound.tiberSpinHit); _Dameged = true; } } }
public void AttackCheck() { GameLib.SimpleDamageProcess(transform, _manager.Stat.AttackRange, "Player", _manager.Stat); Debug.Log("EMPAttack"); }
private void OnTriggerEnter(Collider other) { if (_Dameged) { return; } if (GameStatus.currentGameState == CurrentGameState.Product || GameStatus.currentGameState == CurrentGameState.Dead) { return; } if (riris.CurrentState == RirisState.PATTERNA) { if (other.transform.tag == "Player") { float damage = riris.Stat.damageCoefiiecient[1] * 0.01f * (riris.Stat.Str + riris.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; CharacterStat.ProcessDamage(riris.Stat, PlayerFSMManager.Instance.Stat, damage); var hitTarget = GameLib.SimpleDamageProcess(this.transform, 1f, "Player", riris.Stat, 0); if (!PlayerFSMManager.Instance.isDead) { PlayerFSMManager.Instance.SetState(PlayerState.HIT2); } Invoke("AttackSupport", 0.5f); _Dameged = true; } } else if (riris.CurrentState == RirisState.PATTERNB) { if (other.transform.tag == "Player") { float damage = riris.Stat.damageCoefiiecient[2] * 0.01f * (riris.Stat.Str + riris.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; CharacterStat.ProcessDamage(riris.Stat, PlayerFSMManager.Instance.Stat, damage); var hitTarget = GameLib.SimpleDamageProcess(this.transform, 1f, "Player", riris.Stat, 0); if (!PlayerFSMManager.Instance.isDead) { PlayerFSMManager.Instance.SetState(PlayerState.HIT2); } Invoke("AttackSupport", 0.5f); _Dameged = true; } } else if (riris.CurrentState == RirisState.PATTERND) { if (other.transform.tag == "Player") { float damage = riris.Stat.damageCoefiiecient[3] * 0.01f * (riris.Stat.Str + riris.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; CharacterStat.ProcessDamage(riris.Stat, PlayerFSMManager.Instance.Stat, damage); var hitTarget = GameLib.SimpleDamageProcess(this.transform, 1f, "Player", riris.Stat, 0); PlayerFSMManager.Instance.SetState(PlayerState.HIT2); Invoke("AttackSupport", 0.5f); _Dameged = true; } } else if (riris.CurrentState == RirisState.ULTIMATE) { if (other.transform.tag == "Player") { float damage = riris.Stat.damageCoefiiecient[4] * 0.01f * (riris.Stat.Str + riris.Stat.addStrPerRound * GameStatus.Instance.StageLevel) - PlayerFSMManager.Instance.Stat.Defense; CharacterStat.ProcessDamage(riris.Stat, PlayerFSMManager.Instance.Stat, damage); var hitTarget = GameLib.SimpleDamageProcess(this.transform, 1f, "Player", riris.Stat, 0); PlayerFSMManager.Instance.SetState(PlayerState.HIT2); Invoke("AttackSupport", 0.5f); _Dameged = true; } } }
public override void AttackBehavior() { base.AttackBehavior(); GameLib.SimpleDamageProcess(transform, _manager.Stat.AttackRange, "Player", _manager.Stat); }