// Use this for initialization void Start() { mainCamera.GetComponent<CameraController>().SetDragmode(true); inputController = inputObject.GetComponent<InputController>(); glm = gameLevel.GetComponent<GameLevelManager>(); glm.LoadMap("small2"); mainCamera.rect = new Rect(0, 0, 1, 1); // minimapCamera.rect = new Rect(0.75f, 0.75f, 0.25f, 0.25f); }