private void InitLevelStuff() { GameLevelMaker.InitLevels(); gameLevel = GameLevelMaker.GetLevel(score); UpdateLevelStuff(gameLevel); }
void Awake() { GameLevelMaker.InitLevels(); GameLevel gameLevel = GameLevelMaker.GetLevel(0); ScrollingObject.SetScrollSpeeds(gameLevel); RandomObjectPool.SetSpawnTimes(gameLevel); }