public IActionResult Index([FromBody] GameLeaveRequest request, string appId) { if (!IsValid(request, out string message)) { var errorResponse = new ErrorResponse { Message = message }; _logger.LogError($"{Request.GetUri()} - {JsonConvert.SerializeObject(errorResponse)}"); return(BadRequest(errorResponse)); } if (request.IsInactive) { if (request.ActorNr > 0) { _dataAccess.GameInsert(appId, request.UserId, request.GameId, request.ActorNr); } } else { _dataAccess.GameDelete(appId, request.UserId, request.GameId); } var okResponse = new OkResponse(); _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(okResponse)}"); return(Ok(okResponse)); }
public dynamic Post(GameLeaveRequest request, string appId) { if (log.IsDebugEnabled) log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request)); string message; if (!IsValid(request, out message)) { var errorResponse = new ErrorResponse { Message = message }; if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(errorResponse)); return errorResponse; } if (request.IsInactive) { if (request.ActorNr > 0) { WebApiApplication.DataAccess.GameInsert(appId, request.UserId, request.GameId, request.ActorNr); } } else { WebApiApplication.DataAccess.GameDelete(appId, request.UserId, request.GameId); } var okResponse = new OkResponse(); if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(okResponse)); return okResponse; }
public IActionResult Index([FromBody] GameLeaveRequest request, string appId) { var response = new OkResponse(); _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(response)}"); return(Ok(response)); }
private static bool IsValid(GameLeaveRequest request, out string message) { if (request == null) { message = "Received request does not contain expected JSON data."; return(false); } if (string.IsNullOrWhiteSpace(request.GameId)) { message = "Missing \"GameId\" parameter."; return(false); } if (string.IsNullOrWhiteSpace(request.UserId)) { message = "Missing \"UserId\" parameter."; return(false); } if (request.ActorNr <= 0) { message = $"Unexpected \"ActorNr\" value: {request.ActorNr}."; return(false); } message = string.Empty; return(true); }
public IActionResult Index([FromBody] GameLeaveRequest request, string appId) { if (!IsValid(request, out string message)) { var errorResponse = new ErrorResponse { Message = message }; _logger.LogError($"{Request.GetUri()} - {JsonConvert.SerializeObject(errorResponse)}"); return(Ok(errorResponse)); } appId = appId.ToLowerInvariant(); // TODO: update this check and maybe move game insertion to GameJoin controller if (request.IsInactive) { _dataAccess.GameInsert(appId, request.UserId, request.GameId, request.ActorNr); } else { _dataAccess.GameDelete(appId, request.UserId, request.GameId); } var okResponse = new OkResponse(); _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(okResponse)}"); return(Ok(okResponse)); }
public dynamic Post(GameLeaveRequest request, string appId) { if (log.IsDebugEnabled) log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request)); var response = new OkResponse(); if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(response)); return response; }
public dynamic Post(GameLeaveRequest request, string appId) { if (log.IsDebugEnabled) { log.DebugFormat("{0} - {1}", Request.RequestUri, request == null ? "null" : JsonConvert.SerializeObject(request)); } var response = new OkResponse(); if (log.IsDebugEnabled) { log.Debug(JsonConvert.SerializeObject(response)); } return(response); }
private static bool IsValid(GameLeaveRequest request, out string message) { if (string.IsNullOrEmpty(request.GameId)) { message = "Missing GameId."; return(false); } if (string.IsNullOrEmpty(request.UserId)) { message = "Missing UserId."; return(false); } message = ""; return(true); }
private static bool IsValid(GameLeaveRequest request, out string message) { if (string.IsNullOrEmpty(request.GameId)) { message = "Missing GameId."; return false; } if (string.IsNullOrEmpty(request.UserId)) { message = "Missing UserId."; return false; } message = ""; return true; }
public dynamic Post(GameLeaveRequest request, string appId) { appId = appId.ToLowerInvariant(); string message; if (!IsValid(request, out message)) { var errorResponse = new ErrorResponse { Message = message }; if (log.IsDebugEnabled) { log.Debug(JsonConvert.SerializeObject(errorResponse)); } return(errorResponse); } if (log.IsDebugEnabled) { log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request)); } if (request.IsInactive) { if (request.ActorNr > 0) { WebApiApplication.DataAccess.GameInsert(appId, request.UserId, request.GameId, request.ActorNr); } } else { WebApiApplication.DataAccess.GameDelete(appId, request.UserId, request.GameId); } var okResponse = new OkResponse(); if (log.IsDebugEnabled) { log.Debug(JsonConvert.SerializeObject(okResponse)); } return(okResponse); }