private Player DetermineIfWinner(Enums.GameOutcome gameOutcome, Player winner) { if (gameOutcome != Enums.GameOutcome.ProceedToNextRound) { winner = GameJudge.DetermineWinner(_playerPool, gameOutcome); } return(winner); }
public JsonResult GameJudgesSave(List <GameJudge> judges, RowState rState) { try { //新增时,排重 if (rState == RowState.Added) { Request <Game> req = new Request <Game>(); req.Token = CurrentUser.Token; req.Filter = new Game { Id = judges[0].GameId }; var res = ServiceBuilder.GetInstance().Execute(ServiceType.GetGameJudgeList, req); bool flag; judges.ForEach(j => { flag = true; res.Entities.ForEach(p => { GameJudge o = p as GameJudge; if (o.UserId.GetId() == j.UserId) { flag = false; return; } }); if (flag) { j.RowState = rState; } }); } else { judges.ForEach(p => { p.RowState = rState; }); } Request <GameJudge> request = new Request <GameJudge>(); request.Token = CurrentUser.Token; request.Entities = judges; var result = ServiceBuilder.GetInstance().Execute(ServiceType.SaveGameJudge, request); return(ToJson(result)); } catch (Exception ex) { var errResult = ResultHelper.Fail(ex.Message); return(ToJson(errResult)); } }
private Player DeterminIfWinner(Enums.GameOutcome gameOutcome, Maze mazeFromPlayer, Player winner) { mazeFromPlayer.SwapPlayerSymbols(); _maze = mazeFromPlayer; if (_maze.FindCoordinateOf(_secondMazePlayer).IsEmpty) { _maze.SetSymbol(Properties.Settings.Default.MazeCenterX, Properties.Settings.Default.MazeCenterY, _secondMazePlayer); } if (gameOutcome != Enums.GameOutcome.ProceedToNextRound) { winner = GameJudge.DetermineWinner(_playerPool, gameOutcome); } return(winner); }
private Player DeterminIfWinner(Enums.GameOutcome gameOutcome, Maze mazeFromPlayer, Player winner) { mazeFromPlayer.SwapPlayerSymbols(); _maze = mazeFromPlayer; if (gameOutcome != Enums.GameOutcome.ProceedToNextRound) { if (gameOutcome == Enums.GameOutcome.NoScoringMaxed) { winner = _playerPool.GetNextPlayer(); } else { winner = GameJudge.DetermineWinner(_playerPool); } } return(winner); }