public bool Serialize(GameJoinData packet) { bool ret = true; ret &= Serialize(packet.id); ret &= Serialize(packet.roomNum); return(ret); }
//게임 시작 메세지 전 public void SendLocalGameJoin() { GameJoinData gameJoinData = new GameJoinData(); gameJoinData.id = int.Parse(userInfo.userData.id); gameJoinData.roomNum = userInfo.userData.roomNum; GameJoinPacket packet = new GameJoinPacket(gameJoinData); networkManager.SendReliable <GameJoinData>(packet); }
public bool Deserialize(ref GameJoinData element) { if (GetDataSize() == 0) { return(false); } bool ret = true; ret &= Deserialize(ref element.id); ret &= Deserialize(ref element.roomNum); return(ret); }