private void addValue(string category, int value) { GameObject gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged"); if (gameItemChanged != null) { _gameItemChanged = gameItemChanged.GetComponent <GameItemChanged>(); _gameItemChanged.addValue(value, category); } }
// Use this for initialization void Start() { UpdateSlider[] _sliders = GetComponentsInChildren <UpdateSlider> (); if (_sliders != null) { _bag = _sliders[0]; _timer = _sliders[1]; _score = _sliders[2]; _bag.MaxValue = PlayerInventory.inventory.bullets; _timer.MaxValue = 100; _score.MaxValue = 100; _score.ShouldUpdate = false; } gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged").GetComponent <GameItemChanged> (); origin = Time.time; }