コード例 #1
0
    private void addValue(string category, int value)
    {
        GameObject gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged");

        if (gameItemChanged != null)
        {
            _gameItemChanged = gameItemChanged.GetComponent <GameItemChanged>();

            _gameItemChanged.addValue(value, category);
        }
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        UpdateSlider[] _sliders = GetComponentsInChildren <UpdateSlider> ();
        if (_sliders != null)
        {
            _bag = _sliders[0];

            _timer = _sliders[1];

            _score = _sliders[2];

            _bag.MaxValue   = PlayerInventory.inventory.bullets;
            _timer.MaxValue = 100;
            _score.MaxValue = 100;

            _score.ShouldUpdate = false;
        }

        gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged").GetComponent <GameItemChanged> ();

        origin = Time.time;
    }