public void CleanUpData() { m_GemData.CleanUp(); for (int i = 0; i < GameItemContainer.SIZE_EQUIPPACK; i++) { GameItem item = m_oEquipPack.GetItem(i); if (item != null) { item.CleanUp(); } } // 相关数据清理 m_strName = ""; m_nCombatValue = 0; m_nLevel = 0; m_Profession = -1; m_RoleGUID = 0; m_nCurHp = 0; m_nMaxHP = 0; m_nCurMp = 0; m_nMaxMp = 0; m_nCurExp = 0; m_nMaxExp = 0; m_nPAttck = 0; //物攻 m_nMAttack = 0; //法功 m_nHit = 0; m_nCritical = 0; //暴击 m_nPDefense = 0; //物防 m_MDefense = 0; //法防 m_DeCritical = 0; //暴击抗性 m_nDoge = 0; //闪避 m_nStrike = 0; //穿透 m_nCriticalAdd = 0; //暴击加成 m_nDuctical = 0; //韧性 m_nCriticalMis = 0; //暴击减免 m_nModuleVisualID = 0; //模型ID m_CurWeaponDataID = 0; m_WeaponEffectGem = 0; m_strGuildName = ""; // 帮会名称 m_nVipLvl = 0; // Vip等级 }