static async Task MainAsync() { var interpretor = new GameInterpretor(); var gameRepository = new GameRepository(); var files = Directory.EnumerateFiles( @"C:\Gangstabit", "*", SearchOption.AllDirectories).ToList(); int count = 0; foreach (string file in files) { try { var logReader = new System.IO.StreamReader(file); var html = await logReader.ReadToEndAsync(); html = HttpUtility.HtmlDecode(html); var game = interpretor.InterpreteGameFromHtml(html, file); logReader.Dispose(); Console.WriteLine($"{file} interpreted"); await gameRepository.SaveGameAsync(game); Console.WriteLine($"{file} saved"); count++; Console.WriteLine($"{count} / {files.Count()} {(double)count/ files.Count*100}%"); } catch (Exception e) { Console.WriteLine(e); throw; } } }
public GameController(IGameRepository gameRepository, GameInterpretor gameInterpretor) { _gameRepository = gameRepository; _gameInterpretor = gameInterpretor; }