public void OnStateFluxGameInstanceCreated(GameInstanceCreatedMessage message) { DebugLog($"Server says {message.GameInstance.HostPlayer.Name} began hosting a new game instance: {message.GameInstance.Name}. (I am {this.LastUsername})"); if (message.GameInstance.HostPlayer.Name == LastUsername) { DebugLog($"Current user is hosting a game"); _hostingGame = true; } }
public void CreateGameInstance(CreateGameInstanceMessage message) { var currentPlayer = _websocket.GetCurrentSessionPlayer(); Assert.ThrowIfNull(currentPlayer, "requires a user session", _websocket); var game = _server.Games.FirstOrDefault(g => g.Name == message.GameName); if (game == null) { // add the game game = new Game { Name = message.GameName, MaxPlayers = message.MaxPlayers, MinPlayers = message.MinPlayers, Description = message.GameName, }; Server.Instance.Games.Add(game); string msg = $"Adding new game '{message.GameName}'."; _websocket.LogMessage(msg); } if (game.Instances.Any(g => g.HostPlayer.Id == currentPlayer.Id)) { string msg = $"Player can only create one game instance at a time."; _websocket.LogMessage(msg); throw new Exception(msg); } if (game.Instances.Any(g => g.Name == message.InstanceName)) { string msg = $"Player tried to create game instance called '{message.InstanceName}' but that is already taken for game {message.GameName}!"; _websocket.LogMessage(msg); throw new Exception(msg); } var gameInstance = Server.Instance.HostGameInstance(currentPlayer, game, message.InstanceName); _websocket.LogMessage($"Player creates game instance '{message.GameName}:{message.InstanceName}'"); var broadcastMessage = new GameInstanceCreatedMessage() { GameInstance = gameInstance }; _websocket.Broadcast(broadcastMessage, new GameInstanceRef(gameInstance), true); }
IEnumerator ReceiveAndDispatchMessages() { while (!connection.SocketOpenWithIdentity) { foreach (var listener in listeners) { listener.OnStateFluxWaitingToConnect(); } yield return(new WaitForSeconds(1)); } while (true) { openWithIdentity = connection.SocketOpenWithIdentity; if (!connected && openWithIdentity) { connected = true; userName = connection.UserName; foreach (var listener in listeners) { listener.OnStateFluxConnect(); } } else if (connected && !openWithIdentity) { connected = false; userName = ""; foreach (var listener in listeners) { listener.OnStateFluxDisconnect(); } } bool draining = true; int drainingCount = 50; while (draining && (drainingCount--) > 0) { StateFlux.Model.Message message = connection.ReceiveResponse(); draining = (message != null); if (draining) { if (message.MessageType == MessageTypeNames.HostStateChanged) { // FIXME: convert all the others to linq method ForEach listeners.ForEach(l => l.OnStateFluxHostStateChanged((HostStateChangedMessage)message)); } else if (message.MessageType == MessageTypeNames.MiceChanged) { MiceChangedMessage msg = (MiceChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxMiceChanged(msg); } } else if (message.MessageType == MessageTypeNames.HostCommandChanged) { HostCommandChangedMessage msg = (HostCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxHostCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestCommandChanged) { GuestCommandChangedMessage msg = (GuestCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestInputChanged) { GuestInputChangedMessage msg = (GuestInputChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestInputChanged(msg); } } else if (message.MessageType == MessageTypeNames.PlayerListing) { PlayerListingMessage msg = (PlayerListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxPlayerListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceCreated) { GameInstanceCreatedMessage msg = (GameInstanceCreatedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceCreated(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceListing) { GameInstanceListingMessage msg = (GameInstanceListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceJoined) { GameInstanceJoinedMessage msg = (GameInstanceJoinedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceJoined(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStart) { GameInstanceStartMessage msg = (GameInstanceStartMessage)message; Debug.Log($"Game start message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStart(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStopped) { GameInstanceStoppedMessage msg = (GameInstanceStoppedMessage)message; Debug.Log($"Game stopped message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStopped(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceLeft) { GameInstanceLeftMessage msg = (GameInstanceLeftMessage)message; Debug.Log($"Player {msg.Player.Name} left {msg.GameName}:{msg.InstanceName}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceLeft(msg); } } else if (message.MessageType == MessageTypeNames.ChatSaid) { ChatSaidMessage msg = (ChatSaidMessage)message; foreach (var listener in listeners) { listener.OnStateFluxChatSaid(msg); } } else if (message.MessageType == MessageTypeNames.ServerError) { ServerErrorMessage msg = (ServerErrorMessage)message; foreach (var listener in listeners) { listener.OnStateFluxServerError(msg); } } else { foreach (var listener in listeners) { listener.OnStateFluxOtherMessage(message); } } } } yield return(null); } }
void OnGameInstanceCreated(GameInstanceCreatedMessage message) { Console.WriteLine("Game instance created:"); Console.WriteLine("---------------"); Console.WriteLine($"{JsonConvert.SerializeObject(message)}"); }
public void OnStateFluxGameInstanceCreated(GameInstanceCreatedMessage message) { }