/// <summary> /// 通知在线的对方(不限制地图)个人紧要消息 /// </summary> /// <param name="client"></param> public void NotifyImportantMsg(GameClient client, string msgText, GameInfoTypeIndexes typeIndex, ShowGameInfoTypes showGameInfoType, int errCode = 0) { msgText = ConvertLuaString(msgText); GameManager.ClientMgr.NotifyImportantMsg(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, msgText, (GameInfoTypeIndexes)typeIndex, (ShowGameInfoTypes)showGameInfoType, errCode); }
public void NotifyBangHuiImportantMsg(int faction, string msgText, GameInfoTypeIndexes typeIndex, ShowGameInfoTypes showGameInfoType, int errCode = 0) { msgText = this.ConvertLuaString(msgText); GameManager.ClientMgr.NotifyBangHuiImportantMsg(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, faction, msgText, typeIndex, showGameInfoType, errCode); }