protected override void DoDraw(Graphics2D destRenderer) { int playerSequenceIndex = GetPlayerIndex(); GameImageSequence playerShip = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "Player" + (playerSequenceIndex + 1).ToString() + "Ship"); destRenderer.Render(playerShip.GetImageByRatio(m_Rotation / (2 * Math.PI)), m_Position.X, m_Position.Y); }
public HowManyPlayersMenu(RectangleDouble bounds) { BoundsRelativeToParent = bounds; GameImageSequence onePlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "OnePlayerButton"); Button onePlayerGameButton = new Button(270, 310, new ButtonViewThreeImage(onePlayerButtonSequence.GetImageByIndex(0), onePlayerButtonSequence.GetImageByIndex(1), onePlayerButtonSequence.GetImageByIndex(2))); AddChild(onePlayerGameButton); onePlayerGameButton.Click += new EventHandler(OnStartOnePlayerGameButton); GameImageSequence twoPlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "TwoPlayerButton"); Button twoPlayerGameButton = new Button(400, 310, new ButtonViewThreeImage(twoPlayerButtonSequence.GetImageByIndex(0), twoPlayerButtonSequence.GetImageByIndex(1), twoPlayerButtonSequence.GetImageByIndex(2))); AddChild(twoPlayerGameButton); twoPlayerGameButton.Click += new EventHandler(OnStartTwoPlayerGameButton); GameImageSequence fourPlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "FourPlayerButton"); Button fourPlayerGameButton = new Button(530, 310, new ButtonViewThreeImage(fourPlayerButtonSequence.GetImageByIndex(0), fourPlayerButtonSequence.GetImageByIndex(1), fourPlayerButtonSequence.GetImageByIndex(2))); AddChild(fourPlayerGameButton); fourPlayerGameButton.Click += new EventHandler(OnStartFourPlayerGameButton); GameImageSequence cancelButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "NumPlayersCancelButton"); Button cancelGameButton = new Button(400, 210, new ButtonViewThreeImage(cancelButtonSequence.GetImageByIndex(0), cancelButtonSequence.GetImageByIndex(1), cancelButtonSequence.GetImageByIndex(2))); AddChild(cancelGameButton); cancelGameButton.Click += new EventHandler(OnCancelMenuButton); }
public override void OnDraw(Graphics2D graphics2D) { GameImageSequence menuBackground = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "NumPlayersSelectBackground"); graphics2D.Render(menuBackground.GetImageByIndex(0), 0, 0); base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { GameImageSequence background = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "GameBackground"); graphics2D.Render(background.GetImageByIndex(0), 0, 0); m_Playfield.Draw(graphics2D); base.OnDraw(graphics2D); }
public PlayfieldView(RectangleDouble bounds) { BoundsRelativeToParent = bounds; GameImageSequence menuButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MenuButtonFromGame"); Button menuButton = new Button(400, 12, new ButtonViewThreeImage(menuButtonSequence.GetImageByIndex(0), menuButtonSequence.GetImageByIndex(1), menuButtonSequence.GetImageByIndex(2))); AddChild(menuButton); menuButton.Click += EscapeMenu; }
internal void DrawBullets(Graphics2D destRenderer) { int playerSequenceIndex = GetPlayerIndex(); GameImageSequence bulletImage = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "Player" + (playerSequenceIndex + 1).ToString() + "Bullet"); foreach (Bullet aBullet in m_BulletList) { destRenderer.Render(bulletImage.GetImageByIndex(0), aBullet.Position.X, aBullet.Position.Y, aBullet.Velocity.GetAngle0To2PI(), 1, 1); } }
public CreditsMenu(RectangleDouble bounds) { BoundsRelativeToParent = bounds; GameImageSequence cancelButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "NumPlayersCancelButton"); Button cancelGameButton = new Button(400, 200, new ButtonViewThreeImage(cancelButtonSequence.GetImageByIndex(0), cancelButtonSequence.GetImageByIndex(1), cancelButtonSequence.GetImageByIndex(2))); AddChild(cancelGameButton); cancelGameButton.Click += new EventHandler(OnCancelMenuButton); }
public override void Update(double numSecondsPassed) { GameImageSequence rockShip = GetImageSequence(); playRatio += (numSecondsPassed * rockShip.FramePerSecond) / rockShip.NumFrames; if (playRatio > 1) { playRatio = 0; } base.Update(numSecondsPassed); }
public Player(int in_playerIndex, int joyStickIndex, Keys in_leftKey, Keys in_rightKey, Keys in_thrustKey, Keys in_fireKey) : base(26) { playerIndex = in_playerIndex; leftKey = in_leftKey; rightKey = in_rightKey; thrustKey = in_thrustKey; fireKey = in_fireKey; int playerSequenceIndex = GetPlayerIndex(); GameImageSequence playerShip = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "Player" + (playerSequenceIndex + 1).ToString() + "Ship"); m_Radius = playerShip.GetImageByIndex(0).Width / 2; m_JoyStickIndex = joyStickIndex; Position = new Vector2(GameWidth / 2, GameHeight / 2); m_Velocity = Vector2.Zero; }
public void DrawScore(Graphics2D destRenderer) { int playerSequenceIndex = GetPlayerIndex(); GameImageSequence scoreSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "ScoreNumbers"); string score = m_Score.ToString(); int x = 43; int y = 577; switch (playerSequenceIndex) { case 0: break; case 1: x = 700; break; case 2: x = 45; y = 5; break; case 3: x = 700; y = 5; break; default: break; } for (int i = 0; i < score.Length; i++) { int digit = (int)(score[i] - '0'); ImageBuffer numberImage = scoreSequence.GetImageByIndex(digit); destRenderer.Render(numberImage, x, y); x += numberImage.Width; } }
public MainMenu(RectangleDouble bounds) { BoundsRelativeToParent = bounds; GameImageSequence startButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MainMenuStartButton"); Button StartGameButton = new Button(400, 310, new ButtonViewThreeImage(startButtonSequence.GetImageByIndex(0), startButtonSequence.GetImageByIndex(1), startButtonSequence.GetImageByIndex(2))); AddChild(StartGameButton); StartGameButton.Click += OnStartGameButton; GameImageSequence creditsButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MainMenuCreditsButton"); Button creditsGameButton = new Button(400, 230, new ButtonViewThreeImage(creditsButtonSequence.GetImageByIndex(0), creditsButtonSequence.GetImageByIndex(1), creditsButtonSequence.GetImageByIndex(2))); AddChild(creditsGameButton); creditsGameButton.Click += OnShowCreditsButton; GameImageSequence exitButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MainMenuExitButton"); Button exitGameButton = new Button(400, 170, new ButtonViewThreeImage(exitButtonSequence.GetImageByIndex(0), exitButtonSequence.GetImageByIndex(1), exitButtonSequence.GetImageByIndex(2))); AddChild(exitGameButton); exitGameButton.Click += OnExitGameButton; }
public override void OnDraw(Graphics2D graphics2D) { GameImageSequence menuBackground = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MainMenuBackground"); graphics2D.Render(menuBackground.GetImageByIndex(0), 0, 0); GameImageSequence planetOnMenu = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "PlanetOnMenu"); graphics2D.Render(planetOnMenu.GetImageByRatio(planetRatio.Read()), 620, 360); GameImageSequence shipOnMenu = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "Player1Ship"); int numFrames = shipOnMenu.NumFrames; double animationRatio0to1 = shipRatio.Read(); double curFrameDouble = (numFrames - 1) * animationRatio0to1; int curFrameInt = shipOnMenu.GetFrameIndexByRatio(animationRatio0to1); double curFrameRemainder = curFrameDouble - curFrameInt; double anglePerFrame = MathHelper.Tau / numFrames; double angleForThisFrame = curFrameRemainder * anglePerFrame; graphics2D.Render(shipOnMenu.GetImageByIndex(curFrameInt), 177, 156, angleForThisFrame, 1, 1); base.OnDraw(graphics2D); }
public void Draw(Graphics2D currentRenderer) { foreach (Rock aRock in m_RockList) { aRock.Draw(currentRenderer); } foreach (Player aPlayer in m_PlayerList) { aPlayer.DrawBullets(currentRenderer); } foreach (SequenceEntity aSequenceEntity in m_SequenceEntityList) { aSequenceEntity.Draw(currentRenderer); } foreach (Player aPlayer in m_PlayerList) { aPlayer.Draw(currentRenderer); } GameImageSequence hud = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), (m_PlayerList.Count).ToString() + "PlayerHUD"); currentRenderer.Render(hud.GetImageByIndex(0), 400, 300); foreach (Player aPlayer in m_PlayerList) { aPlayer.DrawScore(currentRenderer); } #if false Gl.glMatrixMode(Gl.GL_PROJECTION); // Select The Projection Matrix Gl.glLoadIdentity(); // Reset The Projection Matrix Glu.gluPerspective(45, Entity.GameWidth / (double)Entity.GameHeight, 0.1, 100); // Calculate The Aspect Ratio Of The Window Gl.glMatrixMode(Gl.GL_MODELVIEW); // Select The Modelview Matrix float scale = .08f; Gl.glLoadIdentity(); // Reset The Current Modelview Matrix Gl.glLightf(Gl.GL_LIGHT0, Gl.GL_CONSTANT_ATTENUATION, 0.0f); Gl.glLightf(Gl.GL_LIGHT0, Gl.GL_LINEAR_ATTENUATION, 0.0f); Gl.glLightf(Gl.GL_LIGHT0, Gl.GL_QUADRATIC_ATTENUATION, 0.0002f); float[] position = new float[] { -10.5f, 10.0f, 20.0f, 1.0f }; Gl.glScalef(scale, scale, scale); Gl.glTranslatef(0, 0, -160); // Move Left 1.5 Units And Into The Screen 6.0 Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, position); Gl.glTranslatef((float)m_Player.Position.x - 200, (float)m_Player.Position.y - 200, 0); Gl.glRotatef((float)((m_Player.m_Rotation - Math.PI / 2) / Math.PI * 180), 0, 0, 1); // Rotate The Triangle On The Y axis ( NEW ) Gl.glShadeModel(Gl.GL_FLAT); Gl.glClearDepth(1); // Depth Buffer Setup Gl.glEnable(Gl.GL_DEPTH_TEST); // Enables Depth Testing Gl.glDepthFunc(Gl.GL_LEQUAL); // The Type Of Depth Testing To Do Gl.glDisable(Gl.GL_CULL_FACE); #endif #if USE_GLSL String[] vertexSource = System.IO.File.ReadAllLines("..\\..\\GameData\\marble.vert"); vertexSource = new string[] { "void main(void) { gl_Position = ftransform(); } " }; vertexSource = new string[] { "varying vec3 normal, lightDir, eyeVec; void main() { normal = gl_NormalMatrix * gl_Normal; vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex); lightDir = vec3(gl_LightSource[0].position.xyz - vVertex); eyeVec = -vVertex; gl_Position = ftransform(); }" }; int vertexShader = Gl.glCreateShader(Gl.GL_VERTEX_SHADER); Gl.glShaderSource(vertexShader, vertexSource.Length, vertexSource, null); Gl.glCompileShader(vertexShader); int goodCompile; Gl.glGetShaderiv(vertexShader, Gl.GL_COMPILE_STATUS, out goodCompile); String[] fragmentSource = System.IO.File.ReadAllLines("..\\..\\GameData\\marble.frag"); fragmentSource = new string[] { "void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }" }; fragmentSource = new string[] { "varying vec3 normal, lightDir, eyeVec; void main (void) { vec4 final_color = (gl_FrontLightModelProduct.sceneColor * gl_FrontMaterial.ambient) + (gl_LightSource[0].ambient * gl_FrontMaterial.ambient); vec3 N = normalize(normal); vec3 L = normalize(lightDir); float lambertTerm = dot(N,L); if(lambertTerm > 0.0) { final_color += gl_LightSource[0].diffuse * gl_FrontMaterial.diffuse * lambertTerm; vec3 E = normalize(eyeVec); vec3 R = reflect(-L, N); float specular = pow( max(dot(R, E), 0.0), gl_FrontMaterial.shininess ); final_color += gl_LightSource[0].specular * gl_FrontMaterial.specular * specular; } gl_FragColor = final_color; }" }; int fragmentShader = Gl.glCreateShader(Gl.GL_FRAGMENT_SHADER); Gl.glShaderSource(fragmentShader, fragmentSource.Length, fragmentSource, null); Gl.glCompileShader(fragmentShader); Gl.glGetShaderiv(fragmentShader, Gl.GL_COMPILE_STATUS, out goodCompile); int shaderProgram; shaderProgram = Gl.glCreateProgram(); Gl.glAttachShader(shaderProgram, fragmentShader); Gl.glAttachShader(shaderProgram, vertexShader); Gl.glLinkProgram(shaderProgram); Gl.glGetProgramiv(shaderProgram, Gl.GL_LINK_STATUS, out goodCompile); System.Text.StringBuilder infoLog = new System.Text.StringBuilder(); int length; Gl.glGetShaderInfoLog(shaderProgram, 500, out length, infoLog); Gl.glUseProgram(shaderProgram); #endif //m_Ship.Render(); #if USE_GLSL Gl.glUseProgram(0); Gl.glDetachShader(shaderProgram, fragmentShader); Gl.glDetachShader(shaderProgram, vertexShader); Gl.glDeleteShader(fragmentShader); Gl.glDeleteShader(vertexShader); Gl.glDeleteProgram(shaderProgram); #endif }
protected override void DoDraw(Graphics2D destRenderer) { GameImageSequence rockShip = GetImageSequence(); destRenderer.Render(rockShip.GetImageByRatio(playRatio), m_Position.x, m_Position.y, 0, scaleRatio, scaleRatio); }