コード例 #1
0
ファイル: Game.cs プロジェクト: HelpfulStranger999/BrUno
 public Game(IDeckFactory factory, GameID id)
 {
     ID          = id;
     DeckFactory = factory;
     DrawPile    = factory.CreateDefaultDrawableDeck();
     DiscardPile = factory.CreateDefaultPlayableDeck();
 }
コード例 #2
0
        /// <summary>
        /// Registers existing Hoard game. This game must exist on Hoard platform.
        /// This function performs initial setup of game contract.
        /// </summary>
        /// <param name="game">[in/out] game object must contain valid ID. Other fields will be retrieved from platform</param>
        /// <returns></returns>
        public async Task RegisterHoardGame(GameID game)
        {
            if (gameContracts.ContainsKey(game))
            {
                ErrorCallbackProvider.ReportWarning("Game already registered!");
                return;
            }

            string gameAddress = await gameCenter.GetGameContractAsync(game.ID);

            if (gameAddress != Eth.Utils.EMPTY_ADDRESS && gameAddress != "0x")
            {
                GameContract gameContract = new GameContract(web, gameAddress);

                string url = await gameContract.GetGameServerURLAsync();

                game.Name = await gameContract.GetName();

                game.GameOwner = await gameContract.GetOwner();

                if ((url != null) && (url.Length > 0))
                {
                    game.Url = !url.StartsWith("http") ? "http://" + url : url;
                }

                gameContracts.Add(game, gameContract);
                return;
            }

            throw new HoardException($"Game is not registered in Hoard Game Center: game = {game.ID}!");
        }
コード例 #3
0
        internal GameInfo GetInstalledGameFromFile(string path)
        {
            var kv = new KeyValue();
            kv.ReadFileAsText(path);

            var name = string.Empty;
            if (string.IsNullOrEmpty(kv["name"].Value))
            {
                if (kv["UserConfig"]["name"].Value != null)
                {
                    name = StringExtensions.NormalizeGameName(kv["UserConfig"]["name"].Value);
                }
            }
            else
            {
                name = StringExtensions.NormalizeGameName(kv["name"].Value);
            }

            var gameId = new GameID(kv["appID"].AsUnsignedInteger());
            var game = new GameInfo()
            {
                Source = "Steam",
                GameId = gameId.ToString(),
                Name = name,
                InstallDirectory = Path.Combine((new FileInfo(path)).Directory.FullName, "common", kv["installDir"].Value),
                PlayAction = CreatePlayTask(gameId),
                IsInstalled = true
            };

            return game;
        }
コード例 #4
0
        public GameItemTests(HoardServiceFixture _hoardFixture, IPFSFixture _ipfsFixture)
        {
            hoardFixture = _hoardFixture;
            ipfsFixture  = _ipfsFixture;

            try
            {
                hoardFixture.Initialize(HoardGameTestName);

                GameID[] games = hoardFixture.HoardService.GetAllHoardGames().Result;
                Assert.NotEmpty(games);

                GameID game = games[0];
                HoardGameItemProvider hoardItemProvider = new HoardGameItemProvider(game);
                gameItemProvider = new BCGameItemMockProvider(game, (BCComm)hoardFixture.HoardService.BCComm);
                hoardItemProvider.SecureProvider = gameItemProvider;
                hoardFixture.HoardService.RegisterGame(game, hoardItemProvider);

                Assert.NotNull(gameItemProvider);

                DefaultPlayer = hoardFixture.UserIDs[2];
            }
            catch (Exception)
            {
                Assert.True(false);
            }
        }
コード例 #5
0
        public void UploadDownloadState()
        {
            GameItem swordItem = new GameItem(GameID.FromName("test"), "TM721", null);

            swordItem.Properties = new SwordProperties("my sword", 10, 5, 20);

            GameItem[] items = gameItemProvider.GetPlayerItems(DefaultPlayer, swordItem.Symbol).Result;
            Assert.Equal(2, items.Length);

            string propsJson = JsonConvert.SerializeObject(swordItem.Properties);

            swordItem.State    = ipfsFixture.Client.UploadAsync(Encoding.ASCII.GetBytes(propsJson)).Result;
            swordItem.Metadata = items[0].Metadata;

            gameItemProvider.UpdateItemState(swordItem, DefaultPlayer);

            items = gameItemProvider.GetPlayerItems(DefaultPlayer, swordItem.Symbol).Result;
            GameItem downloadedSwordItem = items[0];

            try
            {
                hoardFixture.HoardService.FetchItemProperties(downloadedSwordItem);
                Assert.Equal(swordItem.State, downloadedSwordItem.State);

                string          downloadedPropsJson = Encoding.ASCII.GetString(ipfsFixture.Client.DownloadBytesAsync(downloadedSwordItem.State).Result);
                SwordProperties downloadedProps     = JsonConvert.DeserializeObject <SwordProperties>(downloadedPropsJson);

                Assert.Equal((SwordProperties)swordItem.Properties, downloadedProps);
            }
            catch (Exception)
            {
                Assert.True(false);
            }
        }
コード例 #6
0
ファイル: GameServerGame.cs プロジェクト: Amitkapadi/WISP
        /// <summary>
        /// Adds a packet to the queue for serial processing.
        /// </summary>
        /// <param name="con">the connection which sent the packet</param>
        /// <param name="msg">the packet</param>
        public void AddGamePacketForProcessing(GSLobbyInboundPlayerConnection con, PacketGameMessage msg)
        {
            Action <object> lambda = (state) =>
            {
                Action <ServerUser, PacketGameMessage> handler = m_PacketHandlers.GetHandlerDelegate(msg.PacketSubTypeID);
                if (handler != null && OnBeforeHandleGamePacket(con.ServerUser, msg))
                {
                    try
                    {
                        handler(con.ServerUser, msg);
                    }
                    catch (Exception e)
                    {
                        Log.LogMsg("Exception thrown whilst processing game packet type " + msg.PacketTypeID.ToString() + ", sub-type " + msg.PacketSubTypeID + ". Object = " + this.GetType().ToString() + ", Message: " + e.Message + ". Stack:\r\n " + e.StackTrace);
                    }

                    con.OnAfterPacketProcessed(msg);
                    return;
                }
                con.KillConnection("Did not have a registered game packet handler for game packet. " + msg.PacketTypeID.ToString() + ", SubType " + msg.PacketSubTypeID.ToString() + ". ");
            };

            // if we're not processing packets immediately, then this method (AddGamePacketForProcessing) is being called as part of  a tight networking processing loop
            // which is executed serially, so we need to NOT queue the packet in that case and just run it
            if (!con.ProcessIncomingPacketsImmediately)
            {
                lambda(null);
            }
            else
            {
                Task t = new Task(lambda, "Game [" + GameID.ToString() + "] Process game packet " + msg.PacketSubTypeID.ToString(), TaskCreationOptions.LongRunning);
                m_NetQ.AddTask(t);
            }
        }
コード例 #7
0
        private IEnumerator RequestGetServerDataIE(string relativePath, ServerResponseCallback onResponse)
        {
            string url = REQUEST_ROOT_URL + relativePath;

            using (UnityWebRequest request = UnityWebRequest.Get(url))
            {
                request.SetRequestHeader("userId", UserID);
                request.SetRequestHeader("scene", SceneID);
                request.SetRequestHeader("token", Token);
                request.SetRequestHeader("gameid", GameID.ToString());
                request.SetRequestHeader("Content-type", "application/json; charset=utf-8");

                yield return(request.SendWebRequest());

                if (request.isNetworkError)
                {
                    Debug.LogError(request.error);
                    onResponse?.Invoke(false, request);
                }
                else
                {
                    Debug.Log("server get callback url:" + url + "| json:" + request.downloadHandler.text);
                    onResponse?.Invoke(true, request);
                }
            }
        }
コード例 #8
0
        private IEnumerator RequestPostServerDataIE(string relativePath, string postData, ServerResponseCallback onResponse)
        {
            string url = REQUEST_ROOT_URL + relativePath;

            using (UnityWebRequest request = new UnityWebRequest(url, "POST"))
            {
                request.SetRequestHeader("userId", UserID);
                request.SetRequestHeader("scene", SceneID);
                request.SetRequestHeader("token", Token);
                request.SetRequestHeader("gameid", GameID.ToString());
                request.SetRequestHeader("Content-type", "application/json; charset=utf-8");

                byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(postData);
                request.uploadHandler   = (UploadHandler) new UploadHandlerRaw(bodyRaw);
                request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
                yield return(request.SendWebRequest());

                if (request.isNetworkError)
                {
                    Debug.LogError(request.error);
                    onResponse?.Invoke(false, request);
                }
                else
                {
                    Debug.Log("server post callback url:" + url + "| json:" + request.downloadHandler.text);
                    onResponse?.Invoke(true, request);
                }
            }
        }
コード例 #9
0
        public void TestCryptoKittyProvider()
        {
            hoardFixture.InitializeFromConfig();
            HoardService hoard = hoardFixture.HoardService;

            if (hoard.DefaultGame != GameID.kInvalidID)
            {
                ErrorCallbackProvider.ReportInfo("\tName: " + hoard.DefaultGame.Name);
                ErrorCallbackProvider.ReportInfo("\tBackend Url: " + hoard.DefaultGame.Url);
                ErrorCallbackProvider.ReportInfo("\tGameID: " + hoard.DefaultGame.ID);
            }

            //Hoard.PlayerID myId = new PlayerID("0x5d0774af3a8f7656dc61bcf30e383056275911b7","");
            //Assert.True(myId != PlayerID.kInvalidID, "ERROR: Invalid player ID!");
            //ErrorCallbackProvider.ReportInfo(string.Format("Current player is: {0}", myId.ID));

            GameID myGame = GameID.FromName("mygame");

            try
            {
                hoard.RegisterGame(myGame, new CKGameItemProvider(myGame));
                GameItem[] items = hoard.GetPlayerItems(hoardFixture.UserIDs[0], myGame).Result;
                ErrorCallbackProvider.ReportInfo("Shutting down HOARD...");
                hoard.Shutdown();
            }
            catch (Exception)
            {
                Assert.True(false);
            }
        }
コード例 #10
0
        public void ShortcutCRCCorrect()
        {
            GameID gameId = new GameID("\"C:\\Program Files (x86)\\Git\\mingw64\\bin\\wintoast.exe\"", "Git for Windows");

            Assert.True(gameId.IsShortcut);
            Assert.Equal(new GameID(12754778225939316736), gameId);
        }
コード例 #11
0
    static void Main()
    {
        Console.CursorVisible = false;
        GameField matrix = new GameField();

        saveStartTime = DateTime.Now;

        GameID.PrintGameName();
        GameField.DrawBorderLines();
        for (int i = 0; i < 7; i++)
        {
            GameField.EnemyCoordinates(matrix);
        }
        while (true)
        {
            DrawInitialGameField(matrix);
            Player.MovePlayer(matrix);

            Enemy.MoveEnemies(matrix);
            //Collisions.EatenByEnemy(matrix, Enemy.enemyCoords, CrazyRusher.saveStartTime);
            if (GameScores.gameOver == true)
            {
                break;
            }
        }
    }
コード例 #12
0
ファイル: SteamLibrary.cs プロジェクト: stnzbass/Playnite
        public List <Game> GetCategorizedGames(ulong steamId)
        {
            var id           = new SteamID(steamId);
            var result       = new List <Game>();
            var vdf          = Path.Combine(Steam.InstallationPath, "userdata", id.AccountID.ToString(), "7", "remote", "sharedconfig.vdf");
            var sharedconfig = new KeyValue();

            sharedconfig.ReadFileAsText(vdf);

            var apps = sharedconfig["Software"]["Valve"]["Steam"]["apps"];

            foreach (var app in apps.Children)
            {
                if (app.Children.Count == 0)
                {
                    continue;
                }

                var appData = new List <string>();
                foreach (var tag in app["tags"].Children)
                {
                    appData.Add(tag.Value);
                }

                string gameId = app.Name;
                if (app.Name.Contains('_'))
                {
                    // Mods are keyed differently, "<appId>_<modId>"
                    // Ex. 215_2287856061
                    string[] parts = app.Name.Split('_');
                    if (uint.TryParse(parts[0], out uint appId) && uint.TryParse(parts[1], out uint modId))
                    {
                        var gid = new GameID()
                        {
                            AppID   = appId,
                            AppType = GameID.GameType.GameMod,
                            ModID   = modId
                        };
                        gameId = gid;
                    }
                    else
                    {
                        // Malformed app id?
                        continue;
                    }
                }

                result.Add(new Game()
                {
                    PluginId   = Id,
                    Source     = "Steam",
                    GameId     = gameId,
                    Categories = new ComparableList <string>(appData),
                    Hidden     = app["hidden"].AsInteger() == 1
                });
            }

            return(result);
        }
コード例 #13
0
        protected override void ExtractSubRecords(BetterReader reader, GameID gameID, uint size)
        {
            var bytes = reader.ReadBytes((int)size);
            var name  = string.Empty;

            using (var stream = new BetterMemoryReader(bytes))
            {
                var end = stream.Length;

                while (stream.Position < end)
                {
                    name = stream.ReadString(4);


                    switch (name)
                    {
                    case "EDID":
                        EDID = new STRSubRecord();
                        EDID.Deserialize(stream, name);
                        break;

                    case "OBND":
                        OBND = new OBNDSubRecord();
                        OBND.Deserialize(stream, name);
                        break;

                    case "MODL":
                        MODL = new STRSubRecord();
                        MODL.Deserialize(stream, name);
                        break;

                    case "MODB":
                        MODB = new BytesSubRecord();
                        MODB.Deserialize(stream, name);
                        break;

                    case "MODT":
                        MODT = new BytesSubRecord();
                        MODT.Deserialize(stream, name);
                        break;

                    case "MODS":
                        MODS = new MODSSubRecord();
                        MODS.Deserialize(stream, name);
                        break;

                    case "MODD":
                        MODD = new MODDSubRecord();
                        MODD.Deserialize(stream, name);
                        break;

                    default:
                        var rest = stream.ReadUInt16();
                        stream.ReadBytes(rest);
                        break;
                    }
                }
            }
        }
コード例 #14
0
 public override Int32 GetHashCode()
 {
     return(GameID.GetHashCode() ^
            DataID.GetHashCode() ^
            SaveTime.GetHashCode() ^
            DataName.GetHashCode() ^
            ScoreValue.GetHashCode());
 }
コード例 #15
0
 /// <inheritdoc />
 public override int CompareTo(AStoreGame?other)
 {
     return(other switch
     {
         null => 1,
         GOGGame game => GameID.CompareTo(game.GameID),
         _ => base.CompareTo(other)
     });
コード例 #16
0
        /// <summary>
        /// Creates new instance of BCGameItemProvider for a particular game using supplied blockchain communication interfase
        /// </summary>
        /// <param name="game"></param>
        /// <param name="comm"></param>
        public PlasmaGameItemProvider(GameID game, IBCComm comm)
        {
            Game       = game;
            plasmaComm = (BC.PlasmaComm)comm;

            RegisterContractInterfaceID(ERC223GameItemContract.InterfaceID, typeof(ERC223GameItemContract));
            RegisterContractInterfaceID(ERC721GameItemContract.InterfaceID, typeof(ERC721GameItemContract));
        }
コード例 #17
0
ファイル: SimplusInfo.cs プロジェクト: DogEsh/GameOne
 public SimplusInfo(GameID id, Circle circle, ISimplusHP hp, IParty party, ILinkInfoContainer links)
 {
     _id    = id;
     _obj2D = circle;
     _hp    = hp;
     _party = party;
     _links = links;
 }
コード例 #18
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        private void StartWorker(GameID gameID)
        {
            gameWorker             = games.WorkerForGame(gameID, connections, DataProcessor_OnDataProcessed);
            gameWorker.OnStarting += Worker_OnStarting;
            gameWorker.OnWorking  += Worker_OnWorking;

            gameWorker.Start();
        }
コード例 #19
0
ファイル: SimplusInfo.cs プロジェクト: DogEsh/GameOne
 public void SetInfo(ISimplusInfo info)
 {
     _id    = info.ID;
     _hp    = info.HP;
     _party = info.Party;
     _obj2D = info.Obj2D;
     //? reference
     _links = info.Links;
 }
コード例 #20
0
        // TODO: implement me
        public async Task GetUserAchievements(GameID gameId, SteamID steamId)
        {
            var response = await RequestUserStats(gameId, steamId);

            //if (response.Result != EResult.OK || response.AchievementBlocks == null)
            //return null;

            //return response.AchievementBlocks;
        }
コード例 #21
0
ファイル: GameID.cs プロジェクト: elkine/MASGAU
 public static bool Equals(GameID a, GameID b)
 {
     if (a.name == b.name &&
         a.platform == b.platform &&
         a.country == b.country)
         return true;
     else
         return false;
 }
コード例 #22
0
ファイル: WRLDRecord.cs プロジェクト: isineev/ESMSharp
        protected override void ExtractSubRecords(BetterReader reader, GameID gameID, uint size)
        {
            base.ExtractSubRecords(reader, gameID, size);

            /*
             * var name = string.Empty;
             * var end = reader.Position + size;
             *
             * while (reader.Position < end)
             * {
             *  name = reader.ReadString(4);
             *
             *  switch (name)
             *  {
             *      case "EDID":
             *          EDID = new STRSubRecord();
             *          EDID.Deserialize(reader, name);
             *          break;
             *
             *      case "FULL":
             *          FULL = new STRSubRecord();
             *          FULL.Deserialize(reader, name);
             *          break;
             *
             *      case "WNAM":
             *          WNAM = new STRSubRecord();
             *          WNAM.Deserialize(reader, name);
             *          break;
             *
             *      case "SNAM":
             *          SNAM = new STRSubRecord();
             *          SNAM.Deserialize(reader, name);
             *          break;
             *
             *      case "DATA":
             *          DATA = new ByteSubRecord();
             *          DATA.Deserialize(reader, name);
             *          break;
             *
             *      case "NAM0":
             *          NAM0 = new Vector2iSubRecord();
             *          NAM0.Deserialize(reader, name);
             *          break;
             *
             *      case "NAM9":
             *          NAM9 = new Vector2iSubRecord();
             *          NAM9.Deserialize(reader, name);
             *          break;
             *
             *      default:
             *          var rest = reader.ReadUInt16();
             *          reader.ReadBytes(rest);
             *          break;
             *  }
             * }*/
        }
コード例 #23
0
 private ModInfo(ModType type, string installFolder)
 {
     modType       = type;
     InstallFolder = installFolder;
     Name          = "Unknown Mod";
     Links         = new ObservableCollection <Link>();
     GameId        = new GameID();
     Developer     = "Unknown";
     Categories    = new ComparableList <string>();
 }
コード例 #24
0
ファイル: GameID.cs プロジェクト: elkine/MASGAU
        public static int Compare(GameID a, GameID b)
        {
            int result = compare(a.name,b.name);
            if (result == 0)
                result = compare(a.platform,b.platform);
            if (result == 0)
                result = compare(a.country,b.country);

            return result;
        }
コード例 #25
0
 public override void Setup(World world)
 {
     world.player.position = Size().TileToWorldCoords().ToVector2() / 2;
     //world.SpawnNpc(GameID.GetNpcID<Dasher>(), world.player.position + (Vector2.One * 120), Vector2.Zero);
     world.SpawnNpc(GameID.GetNpcID <Dummy>(), world.player.position + (Vector2.One * 100), Vector2.Zero);
     for (int i = 0; i < 1; i++)
     {
         world.SpawnNpc(GameID.GetNpcID <Seeker>(), world.player.position - (Vector2.One * 100) + (Vector2.One * i * 10), Vector2.Zero);
     }
 }
コード例 #26
0
 internal static GameAction CreatePlayTask(GameID gameId)
 {
     return(new GameAction()
     {
         Name = "Play",
         Type = GameActionType.URL,
         Path = @"steam://rungameid/" + gameId,
         IsHandledByPlugin = true
     });
 }
コード例 #27
0
 private ModInfo(ModType type, string installFolder)
 {
     modType       = type;
     InstallFolder = installFolder;
     Name          = "Unknown Mod";
     Links         = new List <Link>();
     GameId        = new GameID();
     Developer     = "Unknown";
     Categories    = new List <string>();
 }
コード例 #28
0
 public bool setGameMonitored(GameID set_me, bool to_me)
 {
     if (to_me)
     {
         return(addUnique("MonitoredGames", set_me.ToString()));
     }
     else
     {
         return(this.remove("MonitoredGames", set_me.ToString()));
     }
 }
コード例 #29
0
 /// <summary>
 /// Returns GameItem contract for given game and of given type
 /// </summary>
 /// <param name="game"></param>
 /// <param name="contractAddress"></param>
 /// <param name="contractType"></param>
 /// <param name="abi">[optional] creates contract with a particular abi</param>
 /// <returns></returns>
 public GameItemContract GetGameItemContract(GameID game, string contractAddress, Type contractType, string abi = "")
 {
     if (abi == "")
     {
         return((GameItemContract)Activator.CreateInstance(contractType, new object[] { game, web, contractAddress }));
     }
     else
     {
         return((GameItemContract)Activator.CreateInstance(contractType, new object[] { game, web, contractAddress, abi }));
     }
 }
コード例 #30
0
        /// <inheritdoc/>
        public async Task <GameID[]> GetHoardGames()
        {
            ulong count = await gameCenter.GetGameCount();

            GameID[] games = new GameID[count];
            for (ulong i = 0; i < count; ++i)
            {
                games[i] = await GetGameByIndex(i);
            }
            return(games);
        }
コード例 #31
0
        /// <summary>
        /// Immediately ends the current phase, as stored in GamePhaseSequencer.
        /// </summary>
        public void EndCurrentTurnPhase(IPhase nextPhase)
        {
            if (nextPhase == null)
            {
                Log.LogMsg("[" + GameID.ToString() + "] couldn't determine which phase should come after [" + nextPhase.PhaseName + "|" + nextPhase.PhaseID.ToString() + "]. Game is likely stuck now.");
                return;
            }

            GamePhaseSequencer.ClearSequence();
            GamePhaseSequencer.AddItem(nextPhase as Phase, GetTurnPhaseDelay(nextPhase as Phase));
            GamePhaseSequencer.ActivateNextItem();
        }
コード例 #32
0
ファイル: StatsAccessor.cs プロジェクト: Drakulix/TeknoMW3
        public StatsAccessor( SteamClient008 client, SteamPipeHandle pipe, SteamUserHandle user, uint lgameID )
        {
            stats002 = ( SteamUserStats002 )client.GetISteamUserStats( user, pipe, SteamUserStats002.InterfaceVersion );
            stats004 = ( SteamUserStats004 )client.GetISteamUserStats( user, pipe, SteamUserStats004.InterfaceVersion );

            thisGameID = new GameID( lgameID );

            if ( stats002.RequestCurrentStats( thisGameID ) && stats004.RequestCurrentStats() )
            {
                bActive = true;
            }
        }
コード例 #33
0
        protected override void ExtractSubRecords(BetterReader reader, GameID gameID, uint size)
        {
            var bytes = reader.ReadBytes((int)size);
            var name  = string.Empty;

            using (var stream = new BetterMemoryReader(bytes))
            {
                var end = stream.Length;

                while (stream.Position < end)
                {
                    name = stream.ReadString(4);

                    switch (name)
                    {
                    case "EDID":
                        EDID = new STRSubRecord();
                        EDID.Deserialize(stream, name);
                        break;

                    case "QSTI":
                        var qsti = new FormID();
                        qsti.Deserialize(stream, name);
                        QSTI.Add(qsti);
                        break;

                    case "QSTR":
                        var qstr = new FormID();
                        qstr.Deserialize(stream, name);
                        QSTR.Add(qstr);
                        break;

                    case "FULL":
                        FULL = new STRSubRecord();
                        FULL.Deserialize(stream, name);
                        break;

                    case "PNAM":
                        PNAM = new FloatSubRecord();
                        PNAM.Deserialize(stream, name);
                        break;

                    case "DATA":
                        DATA = new DIAL_DATASubRecord();
                        DATA.Deserialize(stream, name);
                        break;

                    default:
                        break;
                    }
                }
            }
        }
コード例 #34
0
ファイル: frmMain.cs プロジェクト: scott-t/GJDBrowser
        private void btnBrowse_Click(object sender, EventArgs e)
        {
            FolderBrowserDialog f = new FolderBrowserDialog();
            f.ShowNewFolderButton = false;
            f.Description = "Path to game installation";
            f.SelectedPath = Properties.Settings.Default.T7GPath;
            DialogResult res = f.ShowDialog(this);
            if (res == DialogResult.OK)
            {
                if (!f.SelectedPath.EndsWith("\\"))
                    f.SelectedPath = f.SelectedPath + "\\";

                Properties.Settings.Default.T7GPath = f.SelectedPath;
                Properties.Settings.Default.Save();
                path = f.SelectedPath;

                game = Detector.detectGame(path);

                readGameData();

            }
        }
コード例 #35
0
 public void TrackAppUsageEvent(GameID gameID, int appUsageEvent, string extraInfo = "")
 {
     CheckIfUsable();
     NativeMethods.User_TrackAppUsageEvent(gameID.AsUInt64, appUsageEvent, extraInfo);
 }
コード例 #36
0
ファイル: frmMain.cs プロジェクト: scott-t/GJDBrowser
        private void frmMain_Load(object sender, EventArgs e)
        {
            // "Fix" T7G path
            if (!Properties.Settings.Default.T7GPath.EndsWith("\\"))
            {
                Properties.Settings.Default.T7GPath = Properties.Settings.Default.T7GPath + "\\";
                Properties.Settings.Default.Save();
            }

            game = Detector.detectGame(path);
            readGameData();
            s = new SdlDotNet.Graphics.Surface(this.surface.Width, this.surface.Height);
            SdlDotNet.Core.Events.Tick += new EventHandler<SdlDotNet.Core.TickEventArgs>(this.Tick);
            SdlDotNet.Core.Events.TargetFps = 15;
            Thread thread = new Thread(new ThreadStart(SdlDotNet.Core.Events.Run));
            thread.IsBackground = true;
            thread.Name = "SDL.NET";
            thread.Priority = ThreadPriority.Normal;
            /*
            GJD.RLData rl;
            rl.length = (uint)(new System.IO.FileInfo("tmp.vdx")).Length;
            rl.filename = "tmp.vdx";
            rl.offset = 0;
            rl.number = 0;
            vdx = new VDX(new System.IO.BinaryReader(System.IO.File.Open("tmp.vdx", System.IO.FileMode.Open)), rl, s);
            */
            thread.Start();
        }
コード例 #37
0
ファイル: Settings.cs プロジェクト: raven-ie/MASGAU
 public bool isGameMonitored(GameID check_me)
 {
     return get("MonitoredGames").Contains(check_me.ToString());
 }
コード例 #38
0
ファイル: GameID.cs プロジェクト: elkine/MASGAU
        public static String ToString(GameID id)
        {
            StringBuilder return_me = new StringBuilder(id.name);
            if (id.platform != GamePlatform.Multiple) {

                return_me.Append("«" + id.platform.ToString());
            }
            if (id.country != null) {
                return_me.Append("«" + id.country);
            }
            return return_me.ToString();
        }
コード例 #39
0
ファイル: Settings.cs プロジェクト: raven-ie/MASGAU
 public bool setGameMonitored(GameID set_me, bool to_me)
 {
     if (to_me) {
         return addUnique("MonitoredGames", set_me.ToString());
     } else {
         return this.remove("MonitoredGames", set_me.ToString());
     }
 }
コード例 #40
0
ファイル: AccountController.cs プロジェクト: akoltz/ggcbnet
        public async Task<ActionResult> AddGameAccount(GameID GameId, string returnUrl)
        {
            if (GameId != GGCharityData.GameID.StarCraft)
            {
                return new HttpStatusCodeResult(HttpStatusCode.NotImplemented);
            }

            return await Data.PerformAsync<ActionResult>(async () =>
            {
                var currentUser = await GetCurrentUserAsync();
                if (currentUser.HasGame(GameId))
                {
                    return Redirect(returnUrl);
                }

                var gameList = await Data.GetGameManager().GetGameListAsync();
                var game = gameList.SingleOrDefault(g => g.GameId == GameId);
                ViewBag.ReturnUrl = returnUrl;
                ViewBag.GameName = game.Name;
                ViewBag.GameId = GameId;
                ViewBag.ReturnUrl = returnUrl;
                return View("AddGameAccount");
            });
        }