private static void DoAttack(Army army, Army enemyArmy) { // Choose unit int unitNumber = GameHelpers.GetRandomValue(3); Unit unit = army.GetUnit(unitNumber); Unit destinationUnit; int numberOfActions = unit.GetNumberOfActions(); int actionNumber = GameHelpers.GetRandomValue(numberOfActions); if (unit.IsEnemyDestination((Unit.ActionIndex)actionNumber)) { int enemyNumber = GameHelpers.GetRandomValue(3); destinationUnit = enemyArmy.GetUnit(enemyNumber); } else { int allyNumber = GameHelpers.GetRandomValue(3); destinationUnit = enemyArmy.GetUnit(allyNumber); } unit.PerformAction((Unit.ActionIndex)actionNumber, destinationUnit); }