public LevelScore GetScoreByBoardId(string boardId) { LevelScore score = LevelScores.Find(p => { return(p.LeardBoardID == boardId); }); if (score == null) { score = new LevelScore(GameGlobalValue.GetLevelIdByBoardId(boardId)); score.LeardBoardID = boardId; LevelScores.Add(score); } return(score); }
/// <summary> /// 获得游戏场景的纪录 /// </summary> /// <param name="level"></param> /// <returns></returns> public LevelScore GetScoreByLevel(int level) { LevelScore score = LevelScores.Find(p => { return(p.LevelID == level); }); if (score == null) { score = new LevelScore(level); score.LeardBoardID = GameGlobalValue.GetBoardIdByLevel(level); LevelScores.Add(score); } return(score); }
void OnGameNext(LTEvent evt) { if (GameGlobalValue.IsLastLevel(GameGlobalValue.s_CurrentLevel)) { OnGameMainMenu(evt); } else { GameGlobalValue.s_CurrentLevel += 1; Application.LoadLevel(Application.loadedLevel); } }
public void OnClickStart() { if (m_IsGameStart == false) { return; } GameGlobalValue.Init(); m_MainMenu.gameObject.SetActive(false); m_WarMenu.gameObject.SetActive(true); //m_title.Close(); //mainGame.OpenStartLabel("Start"); }
/// <summary> /// 敌人死亡 /// </summary> /// <param name="headshoot">是否爆头死亡</param> public void EmenyDead(int score, bool headshoot = false) { records.EnemyKills += 1; UIManager.Instance.UpdateMissionRemain(records.EnemyKills); if (headshoot) { records.HeadShotCount += 1; } isCombo = true; curRemainComboInterval = comboInterval; currentCombo += 1; SoundManager.Instance.PlayComboSound(currentCombo, headshoot); if (currentCombo > 0) { UIManager.Instance.ShowCombo(currentCombo, headshoot); } //更新最大连击数 records.MaxCombos = currentCombo; int addScore = GameGlobalValue.GetHitScore(currentCombo, ref score, headshoot); if (headshoot) { records.HeadshotAddScore += addScore; } else { records.HitAddAcores += addScore; } //计算武器加成 if (currentWeapon != null) { records.WeaponScoreBonus += (int)(currentWeapon.scoreBonus * score); score += (int)(currentWeapon.scoreBonus * score); } records.Scores += score; UIManager.Instance.UpdateScoreText(records.Scores); //显示分数 UIManager.Instance.ShowPoint(score, headshoot); //SoundManager.Instance.PlaySound(SoundManager.SoundType.OneKill); }
/// <summary> /// 显示结束UI /// </summary> /// <param name="success"></param> /// <param name="record"></param> void ShowFinishUI(bool success, GameRecords record) { if (uiFinish) { uiFinish.SetActive(true); RectTransform bgRect = uiFinish.GetComponent <RectTransform>().FindChild("Background").GetComponent <RectTransform>(); if (bgRect) { Vector3 bgScale = bgRect.localScale; bgRect.localScale = Vector3.zero; LeanTween.scale(bgRect, bgScale, 0.2f); if (GameType != 2) { //显示title GameObject tltSucc = bgRect.FindChild("TitleSuccess").gameObject; GameObject tltFail = bgRect.FindChild("TitleFailed").gameObject; if (tltSucc) { tltSucc.SetActive(success); } if (tltFail) { tltFail.SetActive(!success); } } //更新数据显示 //杀敌数 CommonUtils.SetChildText(bgRect, "Infos/Kills/TextCount", record.EnemyKills.ToString()); //最大连击数 CommonUtils.SetChildText(bgRect, "Infos/MaxHits/TextCount", record.MaxCombos.ToString()); //爆头数 CommonUtils.SetChildText(bgRect, "Infos/HeadShot/TextCount", record.HeadShotCount.ToString()); //分数 //CommonUtils.SetChildText(bgRect, "Infos/ScoreText", record.Scores.ToString()); Text txtScore = bgRect.FindChild("Infos/ScoreText").GetComponent <Text>(); if (txtScore) { //txtScore.text = record.Scores.ToString(); StartCoroutine(DigitalDisplay(txtScore, record.Scores, 0, 1000)); } Text txtMoneyEarn = bgRect.FindChild("Infos/MoenyEarn/TextCount").GetComponent <Text>(); if (txtMoneyEarn) { int moneyEarned = GameGlobalValue.GetMoneyFromRecord(record, success); Player.CurrentPlayer.EarnMoney(moneyEarned); StartCoroutine(DigitalDisplay(txtMoneyEarn, moneyEarned)); } //重新开始按钮 Button btnRestart = bgRect.FindChild("BtnRestart").GetComponent <Button>(); if (btnRestart) { btnRestart.onClick.AddListener(OnRestartClicked); } //回主页按钮 Button btnMainMenu = bgRect.FindChild("BtnMainMenu").GetComponent <Button>(); if (btnMainMenu) { btnMainMenu.onClick.AddListener(OnMenuClicked); } Button btnNext = bgRect.FindChild("BtnNext").GetComponent <Button>(); if (btnNext) { btnNext.onClick.AddListener(OnBtnNextClicked); } if (record.gameType == global::GameType.Story) { if (success) { CommonUtils.SetChildText(bgRect, "Title", "Level Success"); btnRestart.gameObject.SetActive(false); btnNext.gameObject.SetActive(true); } else { CommonUtils.SetChildText(bgRect, "Title", "Level Failed"); btnRestart.gameObject.SetActive(true); btnNext.gameObject.SetActive(false); } } else { btnRestart.gameObject.SetActive(true); btnNext.gameObject.SetActive(false); } } } }