public void TestRandomInt() { // I like this method because of it's ability to be deterministic random // the server can reseed it at any point and keep both -random- generators synced accross // computers GameGlobal.SeedRandomInt(1212, 3434, 42); int rnd1 = GameGlobal.NextRandomInt(100); int rnd2 = GameGlobal.NextRandomInt(100); int rnd3 = GameGlobal.NextRandomInt(100); int rnd4 = GameGlobal.NextRandomInt(100); int rnd5 = GameGlobal.NextRandomInt(100); }