static public int get_m_Friends(IntPtr l) { try { GameFrameworkMessage.Msg_LC_SyncFriendList self = (GameFrameworkMessage.Msg_LC_SyncFriendList)checkSelf(l); pushValue(l, true); pushValue(l, self.m_Friends); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_LC_SyncFriendList o; o = new GameFrameworkMessage.Msg_LC_SyncFriendList(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }