static int _s_set_DopplerLevel(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.DopplerLevel = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_MuteInSoundGroup(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.MuteInSoundGroup = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_MaxDistance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.MaxDistance);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    GameFramework.Sound.PlaySoundParams gen_ret = new GameFramework.Sound.PlaySoundParams();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to GameFramework.Sound.PlaySoundParams constructor!"));
        }
        static int _m_Create_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    GameFramework.Sound.PlaySoundParams gen_ret = GameFramework.Sound.PlaySoundParams.Create(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Clear(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #7
0
        static int _m_PlaySound(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 4))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 4, typeof(GameFramework.Sound.PlaySoundParams));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _playSoundParams);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 4))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 4, typeof(UnityGameFramework.Runtime.Entity));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _bindingEntity);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Vector3>(L, 4))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.Vector3 _worldPosition; translator.Get(L, 4, out _worldPosition);

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _worldPosition);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    object _userData       = translator.GetObject(L, 4, typeof(object));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _userData);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <object>(L, 6))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));
                    object _userData = translator.GetObject(L, 6, typeof(object));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _userData);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));
                    UnityGameFramework.Runtime.Entity   _bindingEntity   = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));
                    UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition);

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6) && translator.Assignable <object>(L, 7))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));
                    UnityGameFramework.Runtime.Entity   _bindingEntity   = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity));
                    object _userData = translator.GetObject(L, 7, typeof(object));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity, _userData);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6) && translator.Assignable <object>(L, 7))
                {
                    string _soundAssetName = LuaAPI.lua_tostring(L, 2);
                    string _soundGroupName = LuaAPI.lua_tostring(L, 3);
                    int    _priority       = LuaAPI.xlua_tointeger(L, 4);
                    GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams));
                    UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition);
                    object _userData = translator.GetObject(L, 7, typeof(object));

                    int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition, _userData);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.PlaySound!"));
        }