static int _s_set_DopplerLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1); gen_to_be_invoked.DopplerLevel = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_MuteInSoundGroup(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1); gen_to_be_invoked.MuteInSoundGroup = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_MaxDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.MaxDistance); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { GameFramework.Sound.PlaySoundParams gen_ret = new GameFramework.Sound.PlaySoundParams(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameFramework.Sound.PlaySoundParams constructor!")); }
static int _m_Create_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { GameFramework.Sound.PlaySoundParams gen_ret = GameFramework.Sound.PlaySoundParams.Create( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameFramework.Sound.PlaySoundParams gen_to_be_invoked = (GameFramework.Sound.PlaySoundParams)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_PlaySound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 4, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 4, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Vector3>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityEngine.Vector3 _worldPosition; translator.Get(L, 4, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); object _userData = translator.GetObject(L, 4, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <object>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); object _userData = translator.GetObject(L, 6, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.PlaySound!")); }