static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); GameFramework.Resource.LoadResourceStatus o = (GameFramework.Resource.LoadResourceStatus)arg0; ToLua.Push(L, o); return(1); }
public void __Gen_Delegate_Imp7(string p0, GameFramework.Resource.LoadResourceStatus p1, string p2, object p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); LuaAPI.lua_pushstring(L, p2); translator.PushAny(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }