static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        GameFramework.Resource.LoadResourceStatus o = (GameFramework.Resource.LoadResourceStatus)arg0;
        ToLua.Push(L, o);
        return(1);
    }
コード例 #2
0
        public void __Gen_Delegate_Imp7(string p0, GameFramework.Resource.LoadResourceStatus p1, string p2, object p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            LuaAPI.lua_pushstring(L, p0);
            translator.Push(L, p1);
            LuaAPI.lua_pushstring(L, p2);
            translator.PushAny(L, p3);

            PCall(L, 4, 0, errFunc);



            LuaAPI.lua_settop(L, errFunc - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }