static int get_LoadAssetUpdateCallback(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.Resource.LoadAssetCallbacks obj = (GameFramework.Resource.LoadAssetCallbacks)o; GameFramework.Resource.LoadAssetUpdateCallback ret = obj.LoadAssetUpdateCallback; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LoadAssetUpdateCallback on a nil value" : e.Message)); } }
static int _CreateGameFramework_Resource_LoadAssetCallbacks(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg3 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg3 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 4, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg3 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2, arg3); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.Resource.LoadAssetCallbacks.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetUpdateCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 5 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameFramework.Resource.LoadAssetCallbacks constructor!")); }