コード例 #1
0
 private void OnLoadDataTableSuccess(object sender, GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
 {
     if (m_EnableLoadDataTableSuccessEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadDataTableSuccessEventArgs>().Fill(e));
     }
 }
コード例 #2
0
        /// <summary>
        /// 初始化加载数据表成功事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public LoadDataTableSuccessEventArgs(GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = e.UserData as LoadDataTableInfo;

            DataTableName      = loadDataTableInfo.DataTableName;
            DataTableType      = loadDataTableInfo.DataTableType;
            DataTableAssetName = e.DataTableAssetName;
            UserData           = loadDataTableInfo.UserData;
        }
コード例 #3
0
        /// <summary>
        /// 初始化加载数据表成功事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public LoadDataTableSuccessEventArgs(GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;

            DataTableName      = loadDataTableInfo.DataTableName;
            DataTableType      = loadDataTableInfo.DataTableType;
            DataTableAssetName = e.DataTableAssetName;
            Duration           = e.Duration;
            UserData           = loadDataTableInfo.UserData;
        }
コード例 #4
0
        /// <summary>
        /// 填充加载数据表成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载数据表成功事件。</returns>
        public LoadDataTableSuccessEventArgs Fill(GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;

            DataRowType        = loadDataTableInfo.DataRowType;
            DataTableName      = loadDataTableInfo.DataTableName;
            DataTableAssetName = e.DataTableAssetName;
            Duration           = e.Duration;
            UserData           = loadDataTableInfo.UserData;

            return(this);
        }
コード例 #5
0
        /// <summary>
        /// 创建加载数据表成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载数据表成功事件。</returns>
        public static LoadDataTableSuccessEventArgs Create(GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
        {
            LoadDataTableInfo             loadDataTableInfo             = (LoadDataTableInfo)e.UserData;
            LoadDataTableSuccessEventArgs loadDataTableSuccessEventArgs = ReferencePool.Acquire <LoadDataTableSuccessEventArgs>();

            loadDataTableSuccessEventArgs.DataRowType        = loadDataTableInfo.DataRowType;
            loadDataTableSuccessEventArgs.DataTableName      = loadDataTableInfo.DataTableName;
            loadDataTableSuccessEventArgs.DataTableAssetName = e.DataTableAssetName;
            loadDataTableSuccessEventArgs.Duration           = e.Duration;
            loadDataTableSuccessEventArgs.UserData           = loadDataTableInfo.UserData;
            ReferencePool.Release(loadDataTableInfo);
            return(loadDataTableSuccessEventArgs);
        }