コード例 #1
0
 private void OnLoadDataTableDependencyAsset(object sender, GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e)
 {
     if (m_EnableLoadDataTableDependencyAssetEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadDataTableDependencyAssetEventArgs>().Fill(e));
     }
 }
コード例 #2
0
        /// <summary>
        /// 初始化加载数据表时加载依赖资源事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public LoadDataTableDependencyAssetEventArgs(GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;

            DataTableName       = loadDataTableInfo.DataTableName;
            DataTableType       = loadDataTableInfo.DataTableType;
            DataTableAssetName  = e.DataTableAssetName;
            DependencyAssetName = e.DependencyAssetName;
            LoadedCount         = e.LoadedCount;
            TotalCount          = e.TotalCount;
            UserData            = loadDataTableInfo.UserData;
        }
        /// <summary>
        /// 创建加载数据表时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载数据表时加载依赖资源事件。</returns>
        public static LoadDataTableDependencyAssetEventArgs Create(GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e)
        {
            LoadDataTableInfo loadDataTableInfo = (LoadDataTableInfo)e.UserData;
            LoadDataTableDependencyAssetEventArgs loadDataTableDependencyAssetEventArgs = ReferencePool.Acquire <LoadDataTableDependencyAssetEventArgs>();

            loadDataTableDependencyAssetEventArgs.DataRowType         = loadDataTableInfo.DataRowType;
            loadDataTableDependencyAssetEventArgs.DataTableName       = loadDataTableInfo.DataTableName;
            loadDataTableDependencyAssetEventArgs.DataTableAssetName  = e.DataTableAssetName;
            loadDataTableDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
            loadDataTableDependencyAssetEventArgs.LoadedCount         = e.LoadedCount;
            loadDataTableDependencyAssetEventArgs.TotalCount          = e.TotalCount;
            loadDataTableDependencyAssetEventArgs.UserData            = loadDataTableInfo.UserData;
            return(loadDataTableDependencyAssetEventArgs);
        }
コード例 #4
0
        /// <summary>
        /// 填充加载数据表依赖资源事件
        /// </summary>
        /// <param name="e">内部事件</param>
        /// <returns>加载数据表依赖资源事件</returns>
        public LoadDataTableDependencyAssetEventArgs Fill(GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e)
        {
            LoadDataTableInfo info = e.UserData as LoadDataTableInfo;

            DataRowType         = info.DataRowType;
            DataTableName       = info.DataTableName;
            DataTableAssetName  = e.DataTableAssetName;
            DependencyAssetName = e.DependencyAssetName;
            LoadedCount         = e.LoadedCount;
            TotalCount          = e.TotalCount;
            UserData            = info.UserData;

            return(this);
        }