コード例 #1
0
 private void OnLoadConfigFailure(object sender, GameFramework.Config.LoadConfigFailureEventArgs e)
 {
     Log.Warning("Load config failure, asset name '{0}', error message '{1}'.", e.ConfigAssetName, e.ErrorMessage);
     if (m_EnableLoadConfigFailureEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadConfigFailureEventArgs>().Fill(e));
     }
 }
コード例 #2
0
        /// <summary>
        /// 填充加载配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置失败事件。</returns>
        public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName      = loadConfigInfo.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            ErrorMessage    = e.ErrorMessage;
            UserData        = loadConfigInfo.UserData;

            return(this);
        }
コード例 #3
0
        /// <summary>
        /// 创建加载全局配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载全局配置失败事件。</returns>
        public static LoadConfigFailureEventArgs Create(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo             loadConfigInfo             = (LoadConfigInfo)e.UserData;
            LoadConfigFailureEventArgs loadConfigFailureEventArgs = ReferencePool.Acquire <LoadConfigFailureEventArgs>();

            loadConfigFailureEventArgs.ConfigName      = loadConfigInfo.ConfigName;
            loadConfigFailureEventArgs.ConfigAssetName = e.ConfigAssetName;
            loadConfigFailureEventArgs.ErrorMessage    = e.ErrorMessage;
            loadConfigFailureEventArgs.UserData        = loadConfigInfo.UserData;
            ReferencePool.Release(loadConfigInfo);
            return(loadConfigFailureEventArgs);
        }
コード例 #4
0
        /// <summary>
        /// 填充加载配置失败事件
        /// </summary>
        /// <param name="e">框架内部事件</param>
        /// <returns>加载配置失败事件</returns>
        public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息

            ConfigName      = info.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            LoadType        = e.LoadType;
            ErrorMessage    = e.ErrorMessage;
            UserData        = info.UserData;

            return(this);
        }
コード例 #5
0
        /// <summary>
        /// 填充加载配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置失败事件。</returns>
        public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName      = loadConfigInfo.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            LoadType        = e.LoadType;
            ErrorMessage    = e.ErrorMessage;
            UserData        = loadConfigInfo.UserData;

            ReferencePool.Release(loadConfigInfo);
            return(this);
        }