private void OnLoadConfigFailure(object sender, GameFramework.Config.LoadConfigFailureEventArgs e) { Log.Warning("Load config failure, asset name '{0}', error message '{1}'.", e.ConfigAssetName, e.ErrorMessage); if (m_EnableLoadConfigFailureEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <LoadConfigFailureEventArgs>().Fill(e)); } }
/// <summary> /// 填充加载配置失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置失败事件。</returns> public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; ErrorMessage = e.ErrorMessage; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 创建加载全局配置失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的加载全局配置失败事件。</returns> public static LoadConfigFailureEventArgs Create(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; LoadConfigFailureEventArgs loadConfigFailureEventArgs = ReferencePool.Acquire <LoadConfigFailureEventArgs>(); loadConfigFailureEventArgs.ConfigName = loadConfigInfo.ConfigName; loadConfigFailureEventArgs.ConfigAssetName = e.ConfigAssetName; loadConfigFailureEventArgs.ErrorMessage = e.ErrorMessage; loadConfigFailureEventArgs.UserData = loadConfigInfo.UserData; ReferencePool.Release(loadConfigInfo); return(loadConfigFailureEventArgs); }
/// <summary> /// 填充加载配置失败事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置失败事件</returns> public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; ErrorMessage = e.ErrorMessage; UserData = info.UserData; return(this); }
/// <summary> /// 填充加载配置失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置失败事件。</returns> public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; ErrorMessage = e.ErrorMessage; UserData = loadConfigInfo.UserData; ReferencePool.Release(loadConfigInfo); return(this); }