static public int constructor(IntPtr l) { try { GameFramework.AttrCalc.DslCalculator o; o = new GameFramework.AttrCalc.DslCalculator(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Load(IntPtr l) { try { GameFramework.AttrCalc.DslCalculator self = (GameFramework.AttrCalc.DslCalculator)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Load(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void SetCalculator(GameFramework.AttrCalc.DslCalculator calc) { var err = LuaFunctionHelper.BeginCall(m_Cs2Lua_SetCalculator); LuaFunctionHelper.PushValue(Self); LuaFunctionHelper.PushValue(calc); var end_call_res = LuaFunctionHelper.EndCall(err); if (end_call_res) { LuaFunctionHelper.BeginGetResult(err); LuaFunctionHelper.EndGetResult(); } else { } }
static public int Calc(IntPtr l) { try { GameFramework.AttrCalc.DslCalculator self = (GameFramework.AttrCalc.DslCalculator)checkSelf(l); GameFramework.SceneContextInfo a1; checkType(l, 2, out a1); GameFramework.CharacterProperty a2; checkType(l, 3, out a2); GameFramework.CharacterProperty a3; checkType(l, 4, out a3); System.String a4; checkType(l, 5, out a4); System.Int64[] a5; checkParams(l, 6, out a5); var ret = self.Calc(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public void SetCalculator(GameFramework.AttrCalc.DslCalculator calc) { base.CallFunction(m_Cs2Lua_SetCalculator, false, Self, calc); }