private PlayerSerializableData GetPlayerSerializableData(Player sourcePlayer) { PlayerSerializableData player = new PlayerSerializableData(); player = new PlayerSerializableData() { ArcherImageUri = sourcePlayer.ArcherImageUri, PeasantImageUri = sourcePlayer.PeasantImageUri, SwordsmanImageUri = sourcePlayer.SwordsmanImageUri, }; player.UnitStacksSerializableData = new List <UnitStackSerializableData>(); foreach (var item in sourcePlayer.UnitStacks) { var unitStackSerializableData = new UnitStackSerializableData { UnitsCapacity = item.UnitsCapacity, Units = item.Units, UnitType = item.UnitType, CellIndex = item.CellIndex }; var gameFieldCellSerializableData = new GameFieldCellSerializableData { CurrentUnitNumber = item.Cell.CurrentUnitNumber, IsSelected = item.Cell.IsSelected, MaxUnitNumber = item.Cell.MaxUnitNumber, }; unitStackSerializableData.Cell = gameFieldCellSerializableData; player.UnitStacksSerializableData.Add(unitStackSerializableData); } return(player); }
private GameFieldSerializableData GetGameFieldSerializableData(GameField sourceField) { var gameFieldSerializableData = new GameFieldSerializableData { GameFieldCellsSerializableData = new List <GameFieldCellSerializableData>(), HorizCellsCount = Game.GameField.HorizCellsCount, VertCellsCount = Game.GameField.VertCellsCount }; foreach (var item in sourceField.GameFieldCells) { var gameFieldCellSerializableData = new GameFieldCellSerializableData { CurrentUnitNumber = item.CurrentUnitNumber, IsSelected = item.IsSelected, MaxUnitNumber = item.MaxUnitNumber, }; gameFieldSerializableData.GameFieldCellsSerializableData.Add(gameFieldCellSerializableData); } return(gameFieldSerializableData); }