protected override void OnPlayerExitedRoom(GameEvents.PlayerExitedRoomEvent e) { base.OnPlayerExitedRoom(e); if (e.RoomID == m_HomeRoomID) { m_WaitToReturnTime = UnityEngine.Random.Range(1f, 3f); m_Target = null; } }
protected virtual void OnPlayerExitedRoom(GameEvents.PlayerExitedRoomEvent e) { }