private void PostEnergyTankDrainedEvent( RequestCache requestCache) { GameEventParameters gameEvent = new GameEvent_EnergyTankDrained() { energy_tank_id = m_energy_tank_id, drainer_id = m_character_id, drainer_faction = GameConstants.eFaction.player, energy_drained = m_energy_tank_old_energy }; // Add a game event if the player is moving to the portal GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent); m_ai_relevant_events.Add(gameEvent); }
private void PostEnergyTankDrainedEvent( RequestCache requestCache) { GameEventParameters gameEvent= new GameEvent_EnergyTankDrained() { energy_tank_id = m_energy_tank_id, drainer_id = m_character_id, drainer_faction = GameConstants.eFaction.player, energy_drained = m_energy_tank_old_energy }; // Add a game event if the player is moving to the portal GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent); m_ai_relevant_events.Add(gameEvent); }