private void PostCharacterLeftGameEvent( RequestCache requestCache) { GameEventParameters gameEvent = new GameEvent_CharacterLeftGame() { character_state = m_character_state }; // Add a game event if the player is moving to the portal GameEventQueries.AddEvent( requestCache.DatabaseContext, m_character_state.game_id, gameEvent); }
private void PostCharacterLeftGameEvent( RequestCache requestCache) { GameEventParameters gameEvent = new GameEvent_CharacterLeftGame() { character_state = m_character_state }; // Add a game event if the player is moving to the portal GameEventQueries.AddEvent( requestCache.DatabaseContext, m_character_state.game_id, gameEvent); }