public void StoreEvent(GameEvent gameEvent) { var persistableEvent = GameEventSerializer.Convert(gameEvent); using var ctx = _contextFactory.CreateDbContext(); ctx.Events.Add(persistableEvent); ctx.SaveChanges(); }
public void TrickWonIsMappedAndBack() { var ctx = new GameEventContext("g", 12); var trickWon = new TrickWon(ctx, new PlayerIndex(1)); var persistable = GameEventSerializer.Convert(trickWon); var recreated = GameEventSerializer.Convert(persistable) as TrickWon; Assert.Equal(1, recreated.Player.Value); }
public void GuessGivenIsMappedAndBack() { var ctx = new GameEventContext("g", 12); var guessGiven = new GuessGiven(ctx, new PlayerIndex(1), 23); var persistable = GameEventSerializer.Convert(guessGiven); var recreated = GameEventSerializer.Convert(persistable) as GuessGiven; Assert.Equal(1, recreated.Player.Value); Assert.Equal(23, recreated.Count); }
public void HandReceivedIsMappedAndBack() { var ctx = new GameEventContext("g", 12); var handReceivedEvent = new HandReceived(ctx, new PlayerIndex(4), new KnownHand(new[] { new Card(Suit.Club, Rank.Four), new Card(Suit.Hearts, Rank.Ace) })); var persistable = GameEventSerializer.Convert(handReceivedEvent); var recreated = GameEventSerializer.Convert(persistable) as HandReceived; Assert.Equal(4, recreated.Player.Value); Assert.Equal(handReceivedEvent.Hand, recreated.Hand); }
public void CardPlayedIsMappedAndBack() { var ctx = new GameEventContext("g", 12); var aCard = new Card(Suit.Diamonds, Rank.King); var cardPlayed = new CardPlayed(ctx, new PlayerIndex(2), aCard); var persistable = GameEventSerializer.Convert(cardPlayed); var recreated = GameEventSerializer.Convert(persistable) as CardPlayed; Assert.Equal(2, recreated.Player.Value); Assert.Equal(aCard, recreated.Card); }