public HealthChangeRenderer(GameEventRenderer host, GameActor a, float before, float after) { this.host = host; actorId = a.id; baseHealth = a.baseHealth; this.before = before; this.after = after; }
public DeathRenderer(GameEventRenderer host, GameActor a) { this.host = host; actorId = a.id; }
public AttackRenderer(GameEventRenderer host, GameActor attacker, GameActor target) { this.host = host; actorId = attacker.id; targetId = target.id; }
public TargetedChangeRenderer(GameEventRenderer host, GameActor a) { this.host = host; actorId = a.id; targeted = a.Targeted; }
public ActorActionsEndRenderer(GameEventRenderer host, GameActor a) { this.host = host; this.actorId = a.id; }
public ActorPositionRenderer(GameEventRenderer host, GameActor a) { this.host = host; actor = new GameActorState(a); }