public void InitGameEventManager() { eventReader = new GameEventReader(); //gameEvents = new List<GameEvent>(); gameEventDisplayers = new List <GameEventDisplayer>(); EventRoot = new GameObject("Event Root"); EventRoot.transform.SetParent(this.transform); EventRoot.transform.localPosition = Vector3.zero; currentMemories = new List <int>(); //eventReader.TestGameEvent(); }
public void UpdateGameEventPanel(GameEvent gameEvent) { Clear(); mainPanel.gameObject.SetActive(true); this.gameEvent = gameEvent; switch (gameEvent.eventType) { case GameEventType.NormalNonoptionGainbuffEvent: try { NormalNonoptionGainbuffEvent convertedEvent = (NormalNonoptionGainbuffEvent)gameEvent; EnableNonoptionPart(); currentBuff = convertedEvent.GetBuff(); effectString = convertedEvent.GetEffectDescription(); effect.text = effectString; } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; case GameEventType.NormalNonoptionGainitemsEvent: try { NormalNonoptionGainitemsEvent convertedEvent = (NormalNonoptionGainitemsEvent)gameEvent; EnableNonoptionPart(); currentItems = convertedEvent.GetItems(); effectString = convertedEvent.GetEffectDescription(); effect.text = effectString; } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; case GameEventType.NormalNonoptionMemoryEvent: try { NormalNonoptionMemoryEvent convertedEvent = (NormalNonoptionMemoryEvent)gameEvent; EnableNonoptionPart(); currentMemory = convertedEvent.GetMemoryId(); effectString = convertedEvent.GetEffectDescription(); effect.text = effectString; } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; case GameEventType.NormalOptionEvent: try { NormalOptionEvent convertedEvent = (NormalOptionEvent)gameEvent; EnableOptionPart(); currentOptions = convertedEvent.GetOptions(); for (int i = 0; i < optionsButton.Count; i++) { if (i < currentOptions.Count) { optionsButton[i].gameObject.SetActive(true); optionsButton[i].GetComponent <Text>().text = currentOptions[i].name; } else { optionsButton[i].gameObject.SetActive(false); } } } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; case GameEventType.MysterypersonGainitemsEvent: try { MysterypersonGainitemsEvent convertedEvent = (MysterypersonGainitemsEvent)gameEvent; EnableOptionPart(); currentOptions = convertedEvent.GetOptions(); for (int i = 0; i < optionsButton.Count; i++) { if (i < currentOptions.Count) { optionsButton[i].gameObject.SetActive(true); optionsButton[i].GetComponent <Text>().text = currentOptions[i].name; } else { optionsButton[i].gameObject.SetActive(false); } } } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; case GameEventType.MysterypersonGaincharacterEvent: try { MysterypersonGaincharacterEvent convertedEvent = (MysterypersonGaincharacterEvent)gameEvent; EnableOptionPart(); currentMonsterType = convertedEvent.GetMonsterType(); currentMonsterLevel = convertedEvent.GetLevel(); currentOptions = convertedEvent.GetOptions(); for (int i = 0; i < optionsButton.Count; i++) { if (i < currentOptions.Count) { optionsButton[i].gameObject.SetActive(true); optionsButton[i].GetComponent <Text>().text = currentOptions[i].name; } else { optionsButton[i].gameObject.SetActive(false); } } } catch (InvalidCastException ex) { Debug.Log(ex.StackTrace); } break; default: break; } name.text = gameEvent.eventName; description.text = gameEvent.eventDescription; eventReader = new GameEventReader(); Sprite sprite; if ((sprite = Resources.Load(imagePath + eventReader.GetGameEventIndex(gameEvent), typeof(Sprite)) as Sprite) != null) { cg.sprite = sprite; } }
// Start is called before the first frame update void Start() { GameEventReader eventReader = new GameEventReader(); }