public void NotifyEvent(GameEvent _e) { if (_e is GameEventPlayerDeath) { GameEventPlayerDeath e = (GameEventPlayerDeath)_e; gamemode.NotifyPlayerDeath(e); } else if (_e is GameEventPlayerDamaged) { GameEventPlayerDamaged e = (GameEventPlayerDamaged)_e; gamemode.NotifyPlayerDamaged(e); } }
public void Damage(float _amount, GameObject _source) { int sourceId = -1; ShipController sourceController = GetOwner(_source); if (sourceController != null) { sourceId = sourceController.playerId; } GameEventPlayerDamaged e = new GameEventPlayerDamaged(sourceId, this.playerId); gameManager.NotifyEvent(e); }
public void ProcessPlayerDamaged(GameEventPlayerDamaged _e) { int receiverId = _e.receiverId; int dealerId = _e.dealerId; if (dealerId == -1) { return; } if (lastDamagedBy.ContainsKey(receiverId)) { lastDamagedBy[receiverId] = _e; } else { lastDamagedBy.Add(receiverId, _e); } }
public virtual void NotifyPlayerDamaged(GameEventPlayerDamaged _e) { killTracker.ProcessPlayerDamaged(_e); }