public void set_state(SByte v) { state = v; if (hudinfos != null) { hudinfos.set_state(v); } if (gameEntity != null) { switch (state) { case 0: gameEntity.playIdleAnimation(); break; case 1: gameEntity.playDeadAnimation(); break; case 2: gameEntity.playIdleAnimation(); break; case 3: gameEntity.playIdleAnimation(); break; default: gameEntity.playIdleAnimation(); break; } ; } }
public void set_state(SByte v) { state = v; //if(hudinfos != null) if (!System.Object.ReferenceEquals(hudinfos, null)) { hudinfos.set_state(v); } //if(gameEntity != null) if (!System.Object.ReferenceEquals(gameEntity, null)) { switch (state) { case 0: gameEntity.playIdleAnimation(); break; case 1: gameEntity.playDeadAnimation(); break; case 2: gameEntity.playIdleAnimation(); break; case 3: gameEntity.playIdleAnimation(); break; default: gameEntity.playIdleAnimation(); break; } ; } }