public override void Update(GameTime gameTime) { if (m_geSquadEntity == null) { return; } m_geSquadEntity.Update(gameTime); }
public override void Update(GameTime gameTime) { if (m_geSquadLeader == null) { return; } m_geSquadLeader.Update(gameTime); for (int i = 0; i < m_lstSquad.Count; i++) { m_lstSquad[i].Update(gameTime); } }