コード例 #1
0
ファイル: TournamentGameRunner.cs プロジェクト: scchess/Ceres
        static GameEngine GetEngine(GameEngineUCISpec engineSpec, string suffix,
                                    NNEvaluatorDef evaluatorDef,
                                    ParamsSearch paramsSearch, ParamsSelect paramsSelect, IManagerGameLimit timeManager)
        {
            bool resetMovesBetweenMoves = !paramsSearch.TreeReuseEnabled;
            bool enableTranpsositions   = paramsSearch.Execution.TranspositionMode != TranspositionMode.None;

            // Create requested type of engine
            if (engineSpec == null)
            {
                return(new GameEngineCeresInProcess("Ceres_" + suffix, evaluatorDef, paramsSearch, paramsSelect, timeManager, null));
            }
            else if (engineSpec.Name == "LC0")
            {
                if (evaluatorDef == null)
                {
                    throw new Exception("EvaluatorDef must be specified when running LC0 engine");
                }

                // TODO: do we really want to emulate always here? probably not
                // WARNING: above.
                bool forceDisableSmartPruning = false;
                return(new GameEngineLC0("LZ0_" + suffix, evaluatorDef.Nets[0].Net.NetworkID,
                                         forceDisableSmartPruning, false,
                                         paramsSearch, paramsSelect, evaluatorDef,
                                         null, CeresUserSettingsManager.GetLC0ExecutableFileName()));
            }
            else
            {
                return(engineSpec.CreateEngine());
            }
        }
コード例 #2
0
 /// <summary>
 /// Implementation of virtual method to create underlying engine.
 /// </summary>
 /// <returns></returns>
 public override GameEngine CreateEngine() => UCIEngineSpec.CreateEngine();