public int RawMaterialsPerDay;//This is kind of static for now. The idea later is that the player would need to refine materials to use them. public Planet() { Name = ""; HeaderText = ""; Description = ""; Popularity = new GameEngine.GalacticComponents.PlanetPopularity(); RawMaterialsPerDay = 0; RMRate = 0.1; GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace(); Orbit = new GameEngine.GalacticComponents.PlanetOrbit(); Owner = new GameEngine.GalacticComponents.Owner(); }
public Planet() { Name = ""; HeaderText = ""; Description = ""; Popularity = new GameEngine.GalacticComponents.PlanetPopularity(); RawMaterialsPerDay = 0; RMRate = 0.1; GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace(); Orbit = new GameEngine.GalacticComponents.PlanetOrbit(); Owner = new GameEngine.GalacticComponents.Owner(); }