public void LoadAll() { //load sound effects music = Content.Load <Song>("Sounds/Unseen Horrors"); reload = Content.Load <SoundEffect>("Sounds/reload"); pistolFire = Content.Load <SoundEffect>("Sounds/pistolLicenseAttribution3"); machineFire = Content.Load <SoundEffect>("Sounds/machine gun"); shotgunFire = Content.Load <SoundEffect>("Sounds/Shotgunsound"); shells = Content.Load <SoundEffect>("Sounds/shell"); stab = Content.Load <SoundEffect>("Sounds/Stab"); damagedPlayer = Content.Load <SoundEffect>("Sounds/damagedplayer"); damagedPlayer2 = Content.Load <SoundEffect>("Sounds/damagedplayer2"); dryFire = Content.Load <SoundEffect>("Sounds/Dry Fire Gun-SoundBible.com-2053652037"); zombieDamage = Content.Load <SoundEffect>("Sounds/zombiedamage"); zombie1 = Content.Load <SoundEffect>("Sounds/Zombie 1"); zombie2 = Content.Load <SoundEffect>("Sounds/Zombie 2"); zombie3 = Content.Load <SoundEffect>("Sounds/Zombie 3"); zombie4 = Content.Load <SoundEffect>("Sounds/Zombie 4"); zombie5 = Content.Load <SoundEffect>("Sounds/Zombie 5"); zombie6 = Content.Load <SoundEffect>("Sounds/Zombie 6"); zombie7 = Content.Load <SoundEffect>("Sounds/Zombie 7"); // load game elements elements.LoadContent(); objFont = Content.Load <SpriteFont>(@"Fonts\VtksMoney_30"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); GameElements.LoadContent(Content, Window); mapEditor = new LevelObjects.LevelEditor(); // Load the textures into the texture handler textures = new The_scroll_of_NOPE.Content.TextureHandler(Content); #region Jonatan, load map // FOR DEBUG PUSPOSES tmpTexture = Content.Load<Texture2D>("images/ANKA/ANKA"); try { // Load the default map levelLayout = mapEditor.LoadMap("defaultMap"); // If it could not load because there probably was no defaultMap if (levelLayout == null) { // Create new map and save it to a file levelLayout = new LevelObjects.LevelLayout(Content); mapEditor.SaveMap(levelLayout, "defaultMap"); } } // Textures probably did not load properly // TODO: Fix the deserialization and serialization of textures catch { levelLayout = new LevelObjects.LevelLayout(Content); } #endregion anka = new BaseClasses.Players.ANKA(1, Content.Load<Texture2D>("images/ANKA/SpriteTest"/*SpriteTest skall vara ANKA*/), new Vector2(50, 50), 5, 10000); testStudent = new Student1(Content.Load<Texture2D>("images/Students/PlayerTemp"), new Vector2(0, 0), 7, Content, new Vector2(5, 5)); // TODO: use this.Content to load your game content here collidables.Add(anka); collidables.Add(levelLayout); collidables.Add(testStudent); // For drawing text font = Content.Load<SpriteFont>("Text/Score"); winFont = Content.Load<SpriteFont>("Text/Win"); // for drawing whatever }