コード例 #1
0
 private void LoadMapData()
 {
     if (Sekiro)
     {
         Smaps = Editor.Load("Base", path => MSBS.Read(path), "*.msb.dcx");
         MaybeOverrideFromModDir(Smaps, name => $@"map\MapStudio\{name}.msb.dcx", path => MSBS.Read(path));
         List <string> missing = Locations.Keys.Except(Smaps.Keys).ToList();
         if (missing.Count != 0)
         {
             throw new Exception($@"Missing msbs in dists\Base: {string.Join(", ", missing)}");
         }
     }
     else
     {
         Maps = Editor.Load("Base", path => MSB3.Read(path), "*.msb.dcx");
         MaybeOverrideFromModDir(Maps, name => $@"map\MapStudio\{name}.msb.dcx", path => MSB3.Read(path));
         List <string> missing = Locations.Keys.Except(Maps.Keys).ToList();
         if (missing.Count != 0)
         {
             throw new Exception($@"Missing msbs in dist\Base: {string.Join(", ", missing)}");
         }
     }
 }
コード例 #2
0
ファイル: GenerateConfig.cs プロジェクト: thefifthmatt/FogMod
        public void FogConfig()
        {
            AnnotationData ret = new AnnotationData();

            ret.SetGame(FromGame.DS3);
            GameEditor editor = new GameEditor(FromGame.DS3);
            Dictionary <string, MSB3> maps = editor.Load(@"map\MapStudio", path => ret.Specs.ContainsKey(GameEditor.BaseName(path)) ? MSB3.Read(path) : null, "*.msb.dcx");

            ret.Entrances = new List <Entrance>();
            foreach (KeyValuePair <string, MSB3> entry in maps)
            {
                if (!ret.Specs.TryGetValue(entry.Key, out MapSpec spec))
                {
                    continue;
                }
                // Console.WriteLine(spec.Name);
                MSB3 msb = entry.Value;
                Dictionary <string, MSB3.Part.Object> objs = new Dictionary <string, MSB3.Part.Object>();
                foreach (MSB3.Part.Object e in msb.Parts.Objects)
                {
                    objs[e.Name] = e;
                    int model = int.Parse(e.ModelName.Substring(1));
                    if (model >= spec.Start && model <= spec.End)
                    {
                        ret.Entrances.Add(new Entrance
                        {
                            Area  = spec.Name,
                            Name  = e.Name,
                            ID    = e.EventEntityID,
                            Text  = "Between",
                            Tags  = "pvp boss",
                            ASide = new Side {
                                Area = spec.Name
                            },
                            BSide = new Side {
                                Area = spec.Name
                            },
                        });
                    }
                }
            }
            ISerializer serializer = new SerializerBuilder().DisableAliases().Build();

            using (TextWriter writer = File.CreateText("fog.txt"))
            {
                serializer.Serialize(writer, ret);
            }
        }
コード例 #3
0
ファイル: GenerateConfig.cs プロジェクト: thefifthmatt/FogMod
        public void WriteEventConfig(AnnotationData ann, Events events, RandomizerOptions opt)
        {
            GameEditor editor = new GameEditor(FromGame.DS3);

            editor.Spec.GameDir = "fogdist";
            Dictionary <string, MSB3>  maps   = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) ? MSB3.Read(path) : null, "*.msb.dcx");
            Dictionary <string, EMEVD> emevds = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) || path.Contains("common") ? EMEVD.Read(path) : null, "*.emevd.dcx");

            void deleteEmpty <K, V>(Dictionary <K, V> d)
            {
                foreach (K key in d.Keys.ToList())
                {
                    if (d[key] == null)
                    {
                        d.Remove(key);
                    }
                }
            }

            // Should this be in GameEditor?
            deleteEmpty(maps);
            deleteEmpty(emevds);

            editor.Spec.NameDir = @"fogdist\Names";
            Dictionary <string, string>    modelNames = editor.LoadNames("ModelName", n => n);
            SortedDictionary <int, string> chars      = new SortedDictionary <int, string>(editor.LoadNames("CharaInitParam", n => int.Parse(n)));

            Dictionary <string, List <string> > description          = new Dictionary <string, List <string> >();
            Dictionary <int, string>            entityNames          = new Dictionary <int, string>();
            Dictionary <int, List <int> >       groupIds             = new Dictionary <int, List <int> >();
            Dictionary <(string, string), MSB3.Event.ObjAct> objacts = new Dictionary <(string, string), MSB3.Event.ObjAct>();

            HashSet <int> highlightIds = new HashSet <int>();
            HashSet <int> selectIds    = new HashSet <int>();

            foreach (Entrance e in ann.Warps.Concat(ann.Entrances))
            {
                int id = e.ID;
                AddMulti(description, id.ToString(), (ann.Warps.Contains(e) ? "" : "fog gate ") + e.Text);
                selectIds.Add(e.ID);
                highlightIds.Add(e.ID);
            }
            HashSet <string> gameObjs = new HashSet <string>();

            foreach (GameObject obj in ann.Objects)
            {
                if (int.TryParse(obj.ID, out int id))
                {
                    AddMulti(description, id.ToString(), obj.Text);
                    selectIds.Add(id);
                    highlightIds.Add(id);
                }
                else
                {
                    gameObjs.Add($"{obj.Area}_{obj.ID}");
                }
            }

            Dictionary <string, Dictionary <string, FMG> > fmgs = new GameEditor(FromGame.DS3).LoadBnds($@"msg\engus", (data, name) => FMG.Read(data), ext: "*_dlc2.msgbnd.dcx");

            void addFMG(FMG fmg, string desc)
            {
                foreach (FMG.Entry e in fmg.Entries)
                {
                    if (e.ID > 25000 && !string.IsNullOrWhiteSpace(e.Text))
                    {
                        highlightIds.Add(e.ID);
                        AddMulti(description, e.ID.ToString(), desc + " " + "\"" + e.Text.Replace("\r", "").Replace("\n", "\\n") + "\"");
                    }
                }
            }

            addFMG(fmgs["item_dlc2"]["NPC名"], "name");
            addFMG(fmgs["menu_dlc2"]["イベントテキスト"], "text");

            foreach (KeyValuePair <string, MSB3> entry in maps)
            {
                string map = ann.Specs[entry.Key].Name;
                MSB3   msb = entry.Value;

                foreach (MSB3.Part e in msb.Parts.GetEntries())
                {
                    string shortName = $"{map}_{e.Name}";
                    if (modelNames.TryGetValue(e.ModelName, out string modelDesc))
                    {
                        if (e is MSB3.Part.Enemy en && modelDesc == "Human NPC" && en.CharaInitID > 0)
                        {
                            modelDesc = CharacterName(chars, en.CharaInitID);
                        }
                        else if (e is MSB3.Part.Player)
                        {
                            modelDesc = "Warp Point";
                        }
                        AddMulti(description, shortName, modelDesc);
                    }
                    AddMulti(description, shortName, $"{map} {e.GetType().Name.ToString().ToLowerInvariant()} {e.Name}");  // {(e.EventEntityID > 0 ? $" {e.EventEntityID}" : "")}
                    if (e.EventEntityID > 10)
                    {
                        highlightIds.Add(e.EventEntityID);
                        string idStr = e.EventEntityID.ToString();
                        if (description.ContainsKey(idStr))
                        {
                            AddMulti(description, shortName, description[idStr]);
                        }
                        description[idStr] = description[shortName];
                        if (e is MSB3.Part.Player || e.ModelName == "o000100")
                        {
                            selectIds.Add(e.EventEntityID);
                        }
                        if (selectIds.Contains(e.EventEntityID))
                        {
                            gameObjs.Add(shortName);
                        }

                        foreach (int id in e.EventEntityGroups)
                        {
                            if (id > 0)
                            {
                                AddMulti(groupIds, id, e.EventEntityID);
                                highlightIds.Add(id);
                            }
                        }
                    }
                }
                foreach (MSB3.Region r in msb.Regions.GetEntries())
                {
                    if (r.EventEntityID < 1000000)
                    {
                        continue;
                    }
                    AddMulti(description, r.EventEntityID.ToString(), $"{map} {r.GetType().Name.ToLowerInvariant()} region {r.Name}");
                    highlightIds.Add(r.EventEntityID);
                }
                foreach (MSB3.Event e in msb.Events.GetEntries())
                {
                    if (e is MSB3.Event.ObjAct oa)
                    {
                        // It can be null, basically for commented out objacts
                        string part = oa.PartName ?? oa.PartName2;
                        if (part == null)
                        {
                            continue;
                        }
                        string desc = description.TryGetValue($"{map}_{part}", out List <string> p) ? string.Join(" - ", p) : throw new Exception($"{map} {oa.Name}");
                        objacts[(map, part)] = oa;