static void set_OnOnAddRoomsEvent_2(ref object o, object v) { GameDll.Events _o = (GameDll.Events)o; _o.OnOnAddRoomsEvent = (System.Action)v; }
static void set_OnObjectPositionChangedEvent_3(ref object o, object v) { GameDll.Events _o = (GameDll.Events)o; _o.OnObjectPositionChangedEvent = (System.Action)v; }
static void set_OnPrepareOkEvent_1(ref object o, object v) { GameDll.Events _o = (GameDll.Events)o; _o.OnPrepareOkEvent = (System.Action)v; }