// Use this for initialization void Start() { dir = FindObjectOfType <GameDirectorController> (); spd = dir.speed; dir.coli = false; this.cat = GameObject.Find("Cat(Clone)"); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); transform.position = new Vector3(-10.0f, -1.0f, 0.0f); coli = new Vector3(0.0f, 10.0f, 0.0f); gd = FindObjectOfType <GameDirectorController> (); this.cat = GameObject.Find("Cat(Clone)"); Time.timeScale = 1.0f; }