コード例 #1
0
ファイル: AGameManager.cs プロジェクト: afcastroc/getaclub
    private void LoadGameData()
    {
        string   gameData = PlayerPrefs.GetString(GameConst.GAME_DATA_KEY);
        GameData data     = new GameData();

        data = JsonConvert.DeserializeObject <GameData>(gameData);

        gameType          = data.gameType;
        dificulty         = data.dificulty;
        topSpeed          = data.topSpeed;
        acceleration      = data.acceleration;
        accelerationCurve = data.accelerationCurve;
        braking           = data.braking;
        steer             = data.steer;
    }
コード例 #2
0
 public void SetupDifficult(GameDificulty dificult)
 {
     if (dificult == GameDificulty.easy)
     {
         AddTime(60);
     }
     else if (dificult == GameDificulty.normal)
     {
         AddTime(20);
     }
     else if (dificult == GameDificulty.hard)
     {
         totalTimer -= 5;
     }
 }