private void LoadGameData() { string gameData = PlayerPrefs.GetString(GameConst.GAME_DATA_KEY); GameData data = new GameData(); data = JsonConvert.DeserializeObject <GameData>(gameData); gameType = data.gameType; dificulty = data.dificulty; topSpeed = data.topSpeed; acceleration = data.acceleration; accelerationCurve = data.accelerationCurve; braking = data.braking; steer = data.steer; }
public void SetupDifficult(GameDificulty dificult) { if (dificult == GameDificulty.easy) { AddTime(60); } else if (dificult == GameDificulty.normal) { AddTime(20); } else if (dificult == GameDificulty.hard) { totalTimer -= 5; } }