private void SetInGameTextNow(TextAsset textAsset) { for (int i = 0; i < InGameTextAssets.Length; ++i) { if (InGameTextAssets[i] == textAsset) { GameDialogs.SetDialogTextAsset(InGameTexts[i]); GameGoals.SetGoals(InGameTexts[i]); break; } } }
private void SetInGameTextNow(TextAsset textAsset) { for (int i = 0; i < InGameTextAssets.Length; ++i) { if (InGameTextAssets[i] == textAsset) { GameDialogs.SetDialogTextAsset(InGameTexts[i]); GameGoals.SetGoals(InGameTexts[i]); break; } } }