public void SetConfirmationDialog(IConfirmationDialog iConfirmationDialog, GameDelegates.VoidFunction yesFunction, GameDelegates.VoidFunction noFunction) { this.personTextDialog.iConfirmationDialog = iConfirmationDialog; this.personTextDialog.YesFunction = yesFunction; this.personTextDialog.NoFunction = noFunction; this.personTextDialog.HasConfirmationDialog = true; }
public DateRunner() { btChangeDays = new ButtonTexture(@"Content\Textures\Resources\Start\Setting", "Setting", null); btChangeDays.Scale = 0.8f; btChangeDays.OnButtonPress += (sender, e) => { GameDelegates.VoidFunction function = null; Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.SetMax(MAX_DAY); Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.SetMapPosition(ShowPosition.Center); Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.SetDepthOffset(-0.01f); if (function == null) { function = delegate { var number = Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.Number; if (number < 1) { number = 1; } DaysToGo = number; this.Updated = false; }; } Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.SetEnterFunction(function); Session.MainGame.mainGameScreen.Plugins.NumberInputerPlugin.IsShowing = true; }; }
public override void LoadGame() //从游戏里读取存档 { this.Plugins.OptionDialogPlugin.SetStyle("SaveAndLoad"); this.Plugins.OptionDialogPlugin.SetTitle("读取进度"); this.Plugins.OptionDialogPlugin.Clear(); var saves = GameScenario.LoadScenarioSaves(); for (int i = 0; i <= GameScenario.savemaxcounts; i++) { string ss = i < 10 ? "0" + i.ToString() : i.ToString(); GameDelegates.VoidFunction voidFunction = delegate { var sce = saves[int.Parse(ss)]; if (!String.IsNullOrEmpty(sce.Title)) { mainMapLayer.StopThreads(); Session.StartScenario(sce, true); } }; saves[i].ID = ss; this.Plugins.OptionDialogPlugin.AddOption(saves[i].Summary, null, voidFunction); } this.Plugins.OptionDialogPlugin.EndAddOptions(); this.Plugins.OptionDialogPlugin.ShowOptionDialog(ShowPosition.Center); }
public void SetConfirmationDialog(IConfirmationDialog iConfirmationDialog, GameDelegates.VoidFunction yesFunction, GameDelegates.VoidFunction noFunction) { this.tupianwenzi.iConfirmationDialog = iConfirmationDialog; this.tupianwenzi.YesFunction = yesFunction; this.tupianwenzi.NoFunction = noFunction; this.tupianwenzi.HasConfirmationDialog = true; }
private void screen_OnMouseLeftDown(Point position) { if (StaticMethods.PointInRectangle(position, this.YesDisplayPosition)) { this.Result = DialogResult.Yes; this.screen.PlayNormalSound(this.YesSoundFile); if (this.YesFunction != null) { this.YesFunction(); this.YesFunction = null; } this.IsShowing = false; } else if (StaticMethods.PointInRectangle(position, this.NoDisplayPosition)) { this.Result = DialogResult.No; this.screen.PlayNormalSound(this.NoSoundFile); if (this.NoFunction != null) { this.NoFunction(); this.NoFunction = null; } this.IsShowing = false; } }
internal void AddOptionItem(string Text, object obj, GameDelegates.VoidFunction optionFunction) { this.OptionTextList.AddText(Text); this.OptionObjects.Add(obj); this.OptionTextures.Add(this.OptionTexture); this.OptionFunctions.Add(optionFunction); }
private void HandleLaterMouseRightDown() { if (this.editMode) { if ((InputManager.MouseStatePre.RightButton == ButtonState.Released) && (InputManager.NowMouse.RightButton == ButtonState.Pressed)) { int x = (InputManager.NowMouse.X - this.mainMapLayer.LeftEdge) / Session.Current.Scenario.ScenarioMap.TileWidth; int y = (InputManager.NowMouse.Y - this.mainMapLayer.TopEdge) / Session.Current.Scenario.ScenarioMap.TileHeight; Session.Current.Scenario.ScenarioMap.MapData[x, y] = 0; this.mainMapLayer.chongsheditukuaitupian(x, y); } } else { GameDelegates.VoidFunction optionFunction = null; if ((InputManager.MouseStatePre.RightButton == ButtonState.Released) && (InputManager.NowMouse.RightButton == ButtonState.Pressed)) { if ((this.Plugins.OptionDialogPlugin != null) && (Session.GlobalVariables.CurrentMapLayer == MapLayerKind.Routeway)) { List<Routeway> routewaysByPositionAndFaction = Session.Current.Scenario.GetRoutewaysByPositionAndFaction(this.position, Session.Current.Scenario.CurrentPlayer); List<Routeway> list2 = new List<Routeway>(); foreach (Routeway routeway in routewaysByPositionAndFaction) { if ((routeway.StartArchitecture == null) || ((((routeway.DestinationArchitecture != null) && routeway.StartArchitecture.BelongedSection.AIDetail.AutoRun) && !routeway.Building) && (routeway.LastActivePointIndex < 0))) { list2.Add(routeway); } } foreach (Routeway routeway in list2) { routewaysByPositionAndFaction.Remove(routeway); } if ((routewaysByPositionAndFaction.Count > 1) && !Session.Current.Scenario.PositionIsTroop(this.position)) { this.Plugins.OptionDialogPlugin.SetStyle("Small"); this.Plugins.OptionDialogPlugin.SetTitle("粮道"); this.Plugins.OptionDialogPlugin.Clear(); this.Plugins.OptionDialogPlugin.SetReturnObjectFunction(new GameDelegates.ObjectFunction(this.RoutewayOptionDialogClickCallback)); foreach (Routeway routeway in routewaysByPositionAndFaction) { if (optionFunction == null) { optionFunction = delegate { this.ContextMenuRightClick(); }; } this.Plugins.OptionDialogPlugin.AddOption(routeway.DisplayName, routeway, optionFunction); } this.Plugins.OptionDialogPlugin.EndAddOptions(); this.Plugins.OptionDialogPlugin.ShowOptionDialog(ShowPosition.Mouse); return; } } this.ContextMenuRightClick(); } } }
private void Enter() { if (this.EnterFunction != null) { this.EnterFunction(); this.EnterFunction = null; } this.IsShowing = false; }
internal GameObjectAndBranchName(GameObject p, List <SimpleText> list, string name, IConfirmationDialog confirmationDialog, GameDelegates.VoidFunction yesFunction, GameDelegates.VoidFunction noFunction) { this.person = p as Person; this.texts.AddRange(list); this.branchName = name; this.iConfirmationDialog = confirmationDialog; this.YesFunction = yesFunction; this.NoFunction = noFunction; }
internal GameObjectAndBranchName(Person p, GameObject g, List<SimpleText> list, string name, IConfirmationDialog confirmationDialog, GameDelegates.VoidFunction yesFunction, GameDelegates.VoidFunction noFunction) { this.person = p; this.gameObject = g; this.texts.AddRange(list); this.branchName = name; this.iConfirmationDialog = confirmationDialog; this.YesFunction = yesFunction; this.NoFunction = noFunction; }
private void screen_OnMouseRightDown(Point position) { this.Result = DialogResult.No; this.screen.PlayNormalSound(this.NoSoundFile); if (this.NoFunction != null) { this.NoFunction(); this.NoFunction = null; } this.IsShowing = false; }
private void screen_OnMouseLeftUp(Point position) { if (!StaticMethods.PointInRectangle(position, this.TitleDisplayPosition)) { if (this.ReturnToListButtonSelected) { this.IsShowing = false; } else if (this.OKButtonSelected) { this.IsShowing = false; if (this.OKFunction != null) { this.OKFunction(); this.OKFunction = null; } this.iGameFrame.OK(); } else if (this.CancelButtonSelected) { this.IsShowing = false; this.iGameFrame.Cancel(); } else { Point positionByPoint = Session.MainGame.mainGameScreen.GetPositionByPoint(position); if (Session.MainGame.mainGameScreen.TileInScreen(positionByPoint) && (this.Kind == MapViewSelectorKind.建筑)) { Architecture architectureByPosition = Session.Current.Scenario.GetArchitectureByPosition(positionByPoint); if ((architectureByPosition != null) && this.SelectingGameObjectList.HasGameObject(architectureByPosition.ID)) { architectureByPosition.Selected = !architectureByPosition.Selected; if (!this.MultiSelecting && architectureByPosition.Selected) { this.SelectingGameObjectList.SetOtherUnSelected(architectureByPosition); if (Setting.Current.GlobalVariables.SingleSelectionOneClick) { this.iTabList.RefreshEditable(); this.IsShowing = false; this.iGameFrame.OK(); return; } } this.iTabList.RefreshEditable(); } } } } /////////////////////////////////////////////////////////////////// this.dragging = false; }
private bool DequeueAndDisplay(Screen screen) { if (this.DisplayQueue.Count > 0) { this.startShowingTime = DateTime.Now; GameObjectAndBranchName name = this.DisplayQueue.Dequeue(); this.shijiantupian = this.shijiantupianduilie.Dequeue(); this.shijiantupianjuxing = this.juxingduilie.Dequeue(); this.SetPosition(ShowPosition.Bottom, screen); this.shijianshengyin = this.shijianshengyinduilie.Dequeue(); this.SpeakingPerson = name.person; this.NameText.Text = name.person.Name; if (name.TryToShowString != null && name.TryToShowString.Length > 1) { this.TryToShowString = name.TryToShowString; } else { this.TryToShowString = ""; } if (TryToShowString != null && TryToShowString.Length > 1) { this.SetPosition(ShowPosition.BottomLeft, screen); } this.RichText.Clear(); if (this.diyigeshengyin) { screen.PlayNormalSound(this.shijianshengyin); this.diyigeshengyin = false; } this.RichText.Texts = name.texts; this.RichText.ResortTexts(); if (name.iConfirmationDialog != null) { this.iConfirmationDialog = name.iConfirmationDialog; this.iConfirmationDialog.SetPersonTextDialog(this.iPersonTextDialog); this.iConfirmationDialog.AddYesFunction(name.YesFunction); this.iConfirmationDialog.AddNoFunction(name.NoFunction); this.iConfirmationDialog.IsShowing = true; } else { this.iConfirmationDialog = null; this.YesFunction = null; this.NoFunction = null; } return(false); } return(true); }
private void HandleLaterMouseRightDown() { GameDelegates.VoidFunction optionFunction = null; if ((this.previousMouseState.RightButton == ButtonState.Released) && (this.mouseState.RightButton == ButtonState.Pressed)) { if ((this.Plugins.OptionDialogPlugin != null) && (GlobalVariables.CurrentMapLayer == MapLayerKind.Routeway)) { List <Routeway> routewaysByPositionAndFaction = base.Scenario.GetRoutewaysByPositionAndFaction(this.position, base.Scenario.CurrentPlayer); List <Routeway> list2 = new List <Routeway>(); foreach (Routeway routeway in routewaysByPositionAndFaction) { if ((routeway.StartArchitecture == null) || ((((routeway.DestinationArchitecture != null) && routeway.StartArchitecture.BelongedSection.AIDetail.AutoRun) && !routeway.Building) && (routeway.LastActivePointIndex < 0))) { list2.Add(routeway); } } foreach (Routeway routeway in list2) { routewaysByPositionAndFaction.Remove(routeway); } if ((routewaysByPositionAndFaction.Count > 1) && !base.Scenario.PositionIsTroop(this.position)) { this.Plugins.OptionDialogPlugin.SetStyle("Small"); this.Plugins.OptionDialogPlugin.SetTitle("粮道"); this.Plugins.OptionDialogPlugin.Clear(); this.Plugins.OptionDialogPlugin.SetReturnObjectFunction(new GameDelegates.ObjectFunction(this.RoutewayOptionDialogClickCallback)); foreach (Routeway routeway in routewaysByPositionAndFaction) { if (optionFunction == null) { optionFunction = delegate { this.ContextMenuRightClick(); }; } this.Plugins.OptionDialogPlugin.AddOption(routeway.DisplayName, routeway, optionFunction); } this.Plugins.OptionDialogPlugin.EndAddOptions(); this.Plugins.OptionDialogPlugin.ShowOptionDialog(ShowPosition.Mouse); return; } } this.ContextMenuRightClick(); } }
internal void SetGameObjectBranch(GameObject gongfang, GameObject gameObject, string branchName) { this.BuildingRichText.Clear(); if (gameObject != null) { this.BuildingRichText.AddGameObjectTextBranch(gongfang, this.TextTree.GetBranch(branchName)); } if (this.HasConfirmationDialog) { this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, gameObject, this.BuildingRichText.Texts, branchName, this.iConfirmationDialog, this.YesFunction, this.NoFunction)); this.YesFunction = null; this.NoFunction = null; } else { this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, gameObject, this.BuildingRichText.Texts, branchName, null, null, null)); } this.HasConfirmationDialog = false; }
public override void InitializeMapViewSelectorButton() { GameDelegates.VoidFunction function = null; if (this.MapViewSelectorButtonEnabled) { if (function == null) { function = delegate { this.iMapViewSelector.SetMultiSelecting(this.MultiSelecting); this.iMapViewSelector.SetGameObjectList(this.gameObjectList); if (this.firstTimeMapViewSelector) { this.firstTimeMapViewSelector = false; this.iMapViewSelector.SetMapPosition(ShowPosition.Center); } this.iMapViewSelector.IsShowing = true; }; } base.MapViewSelectorFunction = function; } }
private bool DequeueAndDisplay() { if (this.DisplayQueue.Count > 0) { this.startShowingTime = DateTime.Now; GameObjectAndBranchName name = this.DisplayQueue.Dequeue(); this.SpeakingPerson = name.person; this.NameText.Text = name.person.Name; this.RichText.Clear(); if (name.gameObject == null) { this.RichText.AddText(name.branchName); } else { this.RichText.Texts = name.texts; } this.RichText.ResortTexts(); if (name.iConfirmationDialog != null) {/* * this.iConfirmationDialog = name.iConfirmationDialog; * this.iConfirmationDialog.SetPersonTextDialog(this.iPersonTextDialog); * this.iConfirmationDialog.AddYesFunction(name.YesFunction); * this.iConfirmationDialog.AddNoFunction(name.NoFunction); * this.iConfirmationDialog.IsShowing = true; */ } else { this.iConfirmationDialog = null; this.YesFunction = null; this.NoFunction = null; } return(false); } return(true); }
public void SetOKFunction(GameDelegates.VoidFunction function) { this.mapViewSelector.OKFunction = function; }
public void AddOption(string Text, object obj, GameDelegates.VoidFunction optionFunciton) { this.optionDialog.AddOptionItem(Text, obj, optionFunciton); }
private void ShowOrientationFrame() { GameDelegates.VoidFunction function = null; GameDelegates.VoidFunction function2 = null; GameDelegates.VoidFunction function3 = null; switch (this.EditingSection.AIDetail.OrientationKind) { case SectionOrientationKind.军区: this.TabListPlugin.InitialValues(this.EditingFaction.GetOtherSections(this.OriginalSection), null, this.screen.MouseState.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("Section", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.TerrainDetail; this.GameFramePlugin.Function = FrameFunction.Transport; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, this.screen.viewportSize); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function == null) { function = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = null; this.EditingSection.OrientationSection = this.TabListPlugin.SelectedItem as Section; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function); break; case SectionOrientationKind.势力: this.TabListPlugin.InitialValues(this.EditingFaction.Scenario.DiplomaticRelations.GetDiplomaticRelationDisplayListByFactionID(this.EditingFaction.ID).GetList(), null, this.screen.MouseState.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("DiplomaticRelation", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.CastTargetKind; this.GameFramePlugin.Function = FrameFunction.GetSectionToDemolish; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, this.screen.viewportSize); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function2 == null) { function2 = delegate { this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = null; DiplomaticRelationDisplay selectedItem = this.TabListPlugin.SelectedItem as DiplomaticRelationDisplay; if (selectedItem.LinkedFaction1 == this.EditingFaction) { this.EditingSection.OrientationFaction = selectedItem.LinkedFaction2; } else if (selectedItem.LinkedFaction2 == this.EditingFaction) { this.EditingSection.OrientationFaction = selectedItem.LinkedFaction1; } this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function2); break; case SectionOrientationKind.州域: this.TabListPlugin.InitialValues(this.EditingFaction.Scenario.States.GetList(), null, this.screen.MouseState.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("State", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.SectionAIDetail; this.GameFramePlugin.Function = FrameFunction.GetFaction; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, this.screen.viewportSize); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function3 == null) { function3 = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = this.TabListPlugin.SelectedItem as State; this.EditingSection.OrientationArchitecture = null; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function3); break; case SectionOrientationKind.建筑: ArchitectureList allArch = this.EditingFaction.Scenario.Architectures; ArchitectureList targetArch = new ArchitectureList(); foreach (Architecture a in allArch) { if (a.BelongedFaction != this.EditingFaction) { targetArch.Add(a); } } this.TabListPlugin.InitialValues(targetArch, null, this.screen.MouseState.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("Architecture", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.Architecture; this.GameFramePlugin.Function = FrameFunction.GetFaction; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, this.screen.viewportSize); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function3 == null) { function3 = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = this.TabListPlugin.SelectedItem as Architecture; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function3); break; } this.GameFramePlugin.IsShowing = true; }
public void SetOKFunction(GameDelegates.VoidFunction function) { this.gameFrame.SetOKFunction(function); }
private void screen_OnMouseLeftUp(Point position) { if (!StaticMethods.PointInRectangle(position, this.TitleDisplayPosition)) { if (this.ReturnToListButtonSelected) { this.IsShowing = false; } else if (this.OKButtonSelected) { this.IsShowing = false; if (this.OKFunction != null) { this.OKFunction(); this.OKFunction = null; } this.iGameFrame.OK(); } else if (this.CancelButtonSelected) { this.IsShowing = false; this.iGameFrame.Cancel(); } else { Point positionByPoint = this.screen.GetPositionByPoint(position); if (this.screen.TileInScreen(positionByPoint) && (this.Kind == MapViewSelectorKind.建筑)) { Architecture architectureByPosition = this.screen.Scenario.GetArchitectureByPosition(positionByPoint); if ((architectureByPosition != null) && this.SelectingGameObjectList.HasGameObject(architectureByPosition.ID)) { architectureByPosition.Selected = !architectureByPosition.Selected; if (!this.MultiSelecting && architectureByPosition.Selected) { this.SelectingGameObjectList.SetOtherUnSelected(architectureByPosition); if (GlobalVariables.SingleSelectionOneClick) { this.iTabList.RefreshEditable(); this.IsShowing = false; this.iGameFrame.OK(); return; } } this.iTabList.RefreshEditable(); } } } } /////////////////////////////////////////////////////////////////// this.dragging = false; }
public void AddNoFunction(GameDelegates.VoidFunction noFunction) { this.confirmationDialog.NoFunction = noFunction; }
internal void SetCancelFunction(GameDelegates.VoidFunction cancelfunction) { this.frameContent.CancelFunction = cancelfunction; }
public void SetCloseFunction(GameDelegates.VoidFunction closeFunction) { this.tupianwenzi.CloseFunction += closeFunction; }
private void ShowOrientationFrame() { if (this.EditingFaction == null || this.EditingSection.AIDetail == null || this.TabListPlugin == null || this.GameFramePlugin == null) { return; } try { GameDelegates.VoidFunction function = null; GameDelegates.VoidFunction function2 = null; GameDelegates.VoidFunction function3 = null; switch (this.EditingSection.AIDetail.OrientationKind) { case SectionOrientationKind.军区: this.TabListPlugin.InitialValues(this.EditingFaction.GetOtherSections(this.OriginalSection), null, InputManager.NowMouse.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("Section", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.TerrainDetail; this.GameFramePlugin.Function = FrameFunction.Transport; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, Session.MainGame.mainGameScreen.viewportSizeFull); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function == null) { function = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = null; this.EditingSection.OrientationSection = this.TabListPlugin.SelectedItem as Section; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function); break; case SectionOrientationKind.势力: var list0 = Session.Current.Scenario.DiplomaticRelations.GetDiplomaticRelationDisplayListByFactionID(this.EditingFaction.ID); if (list0 == null) { WebTools.TakeWarnMsg("list0 == null", "", new Exception("list0为空")); return; } var list = list0.GetList(); this.TabListPlugin.InitialValues(list, null, InputManager.NowMouse.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("DiplomaticRelation", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.CastTargetKind; this.GameFramePlugin.Function = FrameFunction.GetSectionToDemolish; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, Session.MainGame.mainGameScreen.viewportSizeFull); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function2 == null) { function2 = delegate { this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = null; DiplomaticRelationDisplay selectedItem = this.TabListPlugin.SelectedItem as DiplomaticRelationDisplay; if (selectedItem.LinkedFaction1 == this.EditingFaction) { this.EditingSection.OrientationFaction = selectedItem.LinkedFaction2; } else if (selectedItem.LinkedFaction2 == this.EditingFaction) { this.EditingSection.OrientationFaction = selectedItem.LinkedFaction1; } this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function2); break; case SectionOrientationKind.州域: this.TabListPlugin.InitialValues(Session.Current.Scenario.States.GetList(), null, InputManager.NowMouse.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("State", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.SectionAIDetail; this.GameFramePlugin.Function = FrameFunction.GetFaction; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, Session.MainGame.mainGameScreen.viewportSizeFull); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function3 == null) { function3 = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = this.TabListPlugin.SelectedItem as State; this.EditingSection.OrientationArchitecture = null; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function3); break; case SectionOrientationKind.建筑: ArchitectureList allArch = Session.Current.Scenario.Architectures; ArchitectureList targetArch = new ArchitectureList(); foreach (Architecture a in allArch) { if (a.BelongedFaction != this.EditingFaction) { targetArch.Add(a); } } this.TabListPlugin.InitialValues(targetArch, null, InputManager.NowMouse.ScrollWheelValue, ""); this.TabListPlugin.SetListKindByName("Architecture", true, false); this.TabListPlugin.SetSelectedTab(""); this.GameFramePlugin.Kind = FrameKind.Architecture; this.GameFramePlugin.Function = FrameFunction.GetFaction; this.GameFramePlugin.SetFrameContent(this.TabListPlugin.TabList, Session.MainGame.mainGameScreen.viewportSizeFull); this.GameFramePlugin.OKButtonEnabled = false; this.GameFramePlugin.CancelButtonEnabled = true; if (function3 == null) { function3 = delegate { this.EditingSection.OrientationFaction = null; this.EditingSection.OrientationSection = null; this.EditingSection.OrientationState = null; this.EditingSection.OrientationArchitecture = this.TabListPlugin.SelectedItem as Architecture; this.RefreshOKButton(); this.RefreshLabelTextsDisplay(); }; } this.GameFramePlugin.SetOKFunction(function3); break; } this.GameFramePlugin.IsShowing = true; } catch (Exception ex) { WebTools.TakeWarnMsg("MarshalSectionDialog.ShowOrientationFrame", "", ex); } }
internal void SetGameObjectBranch(GameObject gongfang, GameObject gameObject, string branchName) { this.BuildingRichText.Clear(); if (gameObject != null) { this.BuildingRichText.AddGameObjectTextBranch(gameObject, this.TextTree.GetBranch(branchName)); } else { this.BuildingRichText.AddGameObjectTextBranch(gongfang, this.TextTree.GetBranch(branchName)); } if (this.HasConfirmationDialog) { this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, gameObject, this.BuildingRichText.Texts, branchName, this.iConfirmationDialog, this.YesFunction, this.NoFunction)); this.YesFunction = null; this.NoFunction = null; } else { this.DisplayQueue.Enqueue(new GameObjectAndBranchName(gongfang, gameObject, this.BuildingRichText.Texts, branchName, null, null, null)); } this.HasConfirmationDialog = false; }
public void AddYesFunction(GameDelegates.VoidFunction yesFunction) { this.confirmationDialog.YesFunction = yesFunction; }
private bool DequeueAndDisplay() { if (this.DisplayQueue.Count > 0) { this.startShowingTime = DateTime.Now; GameObjectAndBranchName name = this.DisplayQueue.Dequeue(); this.shijiantupian = this.shijiantupianduilie.Dequeue(); this.shijiantupianjuxing = this.juxingduilie.Dequeue(); this.SetPosition(ShowPosition.Bottom ); this.shijianshengyin = this.shijianshengyinduilie.Dequeue(); this.SpeakingPerson = name.person; this.NameText.Text = name.person.Name; this.RichText.Clear(); if (this.diyigeshengyin) { this.screen.PlayNormalSound(this.shijianshengyin); this.diyigeshengyin = false; } if (name.gameObject == null) { this.RichText.AddText(name.branchName); } else { this.RichText.Texts = name.texts; } this.RichText.ResortTexts(); if (name.iConfirmationDialog != null) { this.iConfirmationDialog = name.iConfirmationDialog; this.iConfirmationDialog.SetPersonTextDialog(this.iPersonTextDialog); this.iConfirmationDialog.AddYesFunction(name.YesFunction); this.iConfirmationDialog.AddNoFunction(name.NoFunction); this.iConfirmationDialog.IsShowing = true; } else { this.iConfirmationDialog = null; this.YesFunction = null; this.NoFunction = null; } return false; } return true; }
public void SetEnterFunction(GameDelegates.VoidFunction function) { this.numberInputer.EnterFunction = function; }
private bool DequeueAndDisplay() { if (this.DisplayQueue.Count > 0) { this.startShowingTime = DateTime.Now; GameObjectAndBranchName name = this.DisplayQueue.Dequeue(); this.SpeakingPerson = name.person; this.NameText.Text = name.person.Name; this.RichText.Clear(); if (name.gameObject == null) { this.RichText.AddText(name.branchName); } else { this.RichText.Texts = name.texts; } this.RichText.ResortTexts(); if (name.iConfirmationDialog != null) { this.iConfirmationDialog = name.iConfirmationDialog; this.iConfirmationDialog.SetPersonTextDialog(this.iPersonTextDialog); this.iConfirmationDialog.AddYesFunction(name.YesFunction); this.iConfirmationDialog.AddNoFunction(name.NoFunction); this.iConfirmationDialog.IsShowing = true; } else { this.iConfirmationDialog = null; this.YesFunction = null; this.NoFunction = null; } return false; } return true; }
public void SetCreateFunction(GameDelegates.VoidFunction function) { this.createTroop.CreateFunction = function; }
internal void SetOKFunction(GameDelegates.VoidFunction okfunction) { this.frameContent.OKFunction = okfunction; }
public void SetCloseFunction(GameDelegates.VoidFunction closeFunction) { this.personTextDialog.CloseFunction += closeFunction; }