private void GameDelay_Tick(object sender, EventArgs e) { switch (Game.delayInterval) { case 0: GameDelay.Stop(); SpaceLabel.Visible = false; break; case 50: PipeTop.Visible = true; PipeBottom.Visible = true; GameTimer.Start(); break; case 100: SpaceLabel.Text = "GO!"; break; case 200: SpaceLabel.Text = "Get Set!"; break; } Game.delayInterval--; }
private void Main_KeyDown(object sender, KeyEventArgs e) { if (!Game.isPlaying) { GameDelay.Start(); BirdPb.Visible = true; Game.isPlaying = true; SpaceLabel.Text = "Get Ready!"; } if (e.KeyCode == Keys.Space && Game.isPlaying) { Game.isJumping = true; Game.gravity = -5; } }