コード例 #1
0
ファイル: ElementSkill.cs プロジェクト: chrolum/ElementChaos
 public Bullet(int v, int h, int speed = 1, int flying_distance = 10, GameDef.Towards tw = GameDef.Towards.Left, int dmg = 10)
 {
     this.pos_v           = v;
     this.pos_h           = h;
     this.speed           = speed;
     this.flying_time     = 0;
     this.flying_distance = flying_distance;
     this.towards         = tw;
     this.damage          = dmg;
 }
コード例 #2
0
ファイル: ElementSkill.cs プロジェクト: chrolum/ElementChaos
        public override GameDef.UseSkillStatus UseSkill(GameDef.Towards tw, int orignal_v, int orignal_h)
        {
            if (remain_use_time == 0)
            {
                return(GameDef.UseSkillStatus.RunOutTimes);
            }

            Debug.WriteLine("Fire!!!!!!!!!!!!!! remain time {0}", remain_use_time);
            BulletManager.Add(new Bullet(orignal_v, orignal_h, 1, 10, tw));
            remain_use_time--;

            return(GameDef.UseSkillStatus.Success);
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: chrolum/ElementChaos
        /*
         * Update snake linked list position record
         * No vaild move check!
         * No tail adding logic
         */
        public void move(GameDef.Action d)
        {
            int dh = 0, dv = 0;

            if (this.towards != (GameDef.Towards)d)
            {
                this.towards = (GameDef.Towards)d;
                return;
            }

            GameDef.Towards towards = 0;;
            switch (d)
            {
            case GameDef.Action.left:
                dh      = -1;
                towards = GameDef.Towards.Left;
                break;

            case GameDef.Action.Right:
                dh      = 1;
                towards = GameDef.Towards.Right;
                break;

            case GameDef.Action.Up:
                dv      = -1;
                towards = GameDef.Towards.Up;
                break;

            case GameDef.Action.Down:
                dv      = 1;
                towards = GameDef.Towards.Down;
                break;

            default:
                dv = 0;
                dh = 0;
                break;
            }

            this.towards = towards;

            LiftUpElement();

            if (!gsm.canMoveTo(this.pos_v + dv, this.pos_h + dh))
            {
                return;
            }

            this.pos_v += dv;
            this.pos_h += dh;
        }
コード例 #4
0
ファイル: ElementSkill.cs プロジェクト: chrolum/ElementChaos
 public virtual GameDef.UseSkillStatus UseSkill(GameDef.Towards tw, int orignal_v, int orignal_h)
 {
     return(GameDef.UseSkillStatus.Success);
 }