void OnDestroy() { GameDebug.Shutdown(); Console.Shutdown(); if (m_DebugOverlay != null) { m_DebugOverlay.Shutdown(); } }
void OnDisable() { GameDebug.Shutdown(); Overlay.Managed.DoShutdown(); Console.Shutdown(); game = null; GameApp.IsInitialized = false; InputSystem.SetMousePointerLock(false); GameDebug.Log("A2 was shutdown"); }