コード例 #1
0
    public static GameData LoadGameData()
    {
#if UNITY_EDITOR || UNITY_STANDALONE
        string filePath = Path.Combine(Application.streamingAssetsPath, _fileNameGameData);
#elif UNITY_IOS
        string filePath = Path.Combine(Application.streamingAssetsPath + "/Raw", _fileNameGameData);
#elif UNITY_ANDROID
        string filePath = Path.Combine("jar:file://" + Application.streamingAssetsPath + "!assets/", _fileNameGameData);
#endif

        if (File.Exists(filePath))
        {
#if UNITY_EDITOR || UNITY_IOS || UNITY_STANDALONE
            string dataAsJson = File.ReadAllText(filePath, System.Text.Encoding.GetEncoding("Windows-1250"));
            #elif UNITY_ANDROID
            WWW reader = new WWW(filePath);
            while (!reader.isDone)
            {
            }
            string dataAsJson = reader.text;
            #endif

            GameDataWrapper gameDataWrapper = JsonUtility.FromJson <GameDataWrapper> (dataAsJson);
            // Debug.Log(gameDataWrapper.gameData.ToString());
            return(gameDataWrapper.gameData);
        }
        else
        {
            Debug.Log("File " + filePath + " does not exist");
            return(null);
        }
    }
コード例 #2
0
        static public string ToJson(GameDataWrapper gameData)
        {
            var printer      = new JsonFormatter(JsonFormatter.Settings.Default);
            var stringWriter = new StringWriter();

            printer.WriteValue(stringWriter, gameData);

            return(stringWriter.ToString());
        }