コード例 #1
0
ファイル: NetworkBase.cs プロジェクト: icefortress/OceanMars
        protected NetworkWorker networkWorker; // The worker thread used to send and receive data

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Create a new NetworkBase.
        /// </summary>
        /// <param name="startingState">The state to start the network state machine in.</param>
        protected NetworkBase(NetworkStateMachine.NetworkState startingState)
        {
            networkStateMachine = new NetworkStateMachine(startingState);
            RegisterStateMachineTransitions();
            continueRunning = true;
            gameDataUpdater = null; // Set this to null initially
            networkThread = new Thread(NetworkMain);
            networkThread.IsBackground = true;
            return;
        }
コード例 #2
0
ファイル: NetworkBase.cs プロジェクト: icefortress/OceanMars
 /// <summary>
 /// Register a delegate to handle updates to the game.
 /// </summary>
 /// <param name="gameDataUpdater">A delegate function to call when game data is received over the network.</param>
 public void RegisterGameDataUpdater(GameDataUpdater gameDataUpdater)
 {
     this.gameDataUpdater = gameDataUpdater;
     return;
 }